Microtonic V3.3 Skinning

Fredrik Lidström7 185 views312 posts
  • Fredrik Lidström

    Skinning support is limited in Microtonic V3.3, but it does support replacing image resources.

    The resource folder must be named "Microtonic V3.3 Resources" and located in the same folder as the Microtonic.dll file (Microtonic.vst or Microtonic.component on Mac). It is also possible to create a text file named "Microtonic V3.3 Resources Path.txt" containing the full path to where you want Microtonic to search for resources.

    If any resource file is missing in the folder, the built-in resource is used instead.

    Image formats

    Image dimensions are hardcoded into Microtonic and must remain the same. For animations or multi-state images, we use either frame strips or something we call pixel strips.

    Frame strips are images where each frame is stacked vertically. For example, a 100x100 pixel button animation with eight frames would be represented by a 100x800 pixel image.

    Pixel strips are a proprietary format that we use on some images. In a pixel strip, each pixel from each frame is sequenced horizontally. By rearranging pixels this way, we can sometimes achieve higher file compression. To edit these images, you must convert them from pixel strips to frame strips and back again for Microtonic to read them. We have a simple command-line utility to convert between frame strips and pixel strips, that can be downloaded here:

    pixelSequencer_v0.3_win.zip(699kB, 350 downloads)
    pixelSequencer_v0.3_mac.zip(1.66MB, 331 downloads)

    Image Specifications

    aboutboxbackdrop_x2.png               940 x 760                 
    aboutboxbubbles_x2.png                 64 x 2048     (  64 x 64  *  32 frames )
    aboutboxoverlay_x2.png                900 x 720                 
    background_x2.png                    1480 x 1100                 
    beetleknob_x2.png                     100 x 12800    ( 100 x 100 * 128 frames )
    bluetocyansquarebutton_x2.png          88 x 704      (  88 x 88  *   8 frames )
    bluetogreenchannelbutton_x2.png       124 x 448      ( 124 x 56  *   8 frames )
    bluetogreenglasseggs_x2.png           100 x 800      ( 100 x 100 *   8 frames )
    bluetogreensmalllanebutton.png         64 x 320      (  64 x 40  *   8 frames )
    bluetoredsquarebutton_x2.png           88 x 704      (  88 x 88  *   8 frames )
    buttonicons_x2.png                     48 x 336      (  48 x 48  *   7 frames )
    cclabelbackground_x2.png               68 x 108      (  68 x 36  *   3 frames )
    channelnotes_x2.png                    24 x 256      (  24 x 32  *   8 frames )
    channeltitles_x2.png                   44 x 256      (  44 x 32  *   8 frames )
    displaybuttons_x2.png                  48 x 120      (  48 x 60  *   2 frames )
    displayfont_x2.png                     32 x 7200     (  32 x 32  * 225 frames )
    horizontalbeetleslider_x2.png         100 x 60                  
    icons_x2.png                           64 x 2112     (  64 x 64  *  33 frames )
    inprintcharacters_x2.png               32 x 7168     (  32 x 32  * 224 frames )
    matrixbackground_x2.png              1132 x 470                  
    matrixchannels_x2.png                  60 x 414                  
    matrixchoke_x2.png                     26 x 26                  
    matrixnotes_x2.png                     56 x 1144     (  56 x 52  *  22 frames )
    matrixplayposition_x2.png              58 x 8                 
    matrixselection_x2.png               1088 x 50                  
    menubutton_x2.png                      88 x 176      (  88 x 88  *   2 frames )
    mididraghover_x2.png                   68 x 36                  
    mididragicon_x2.png                    52 x 52                  
    midilabelcharacters.png                12 x 240      (  12 x 12  *  20 frames )
    midilabelcharacters_x2.png             24 x 480      (  24 x 24  *  20 frames )
    midinotelabelbackground_x2.png         68 x 108      (  68 x 36  *   3 frames )
    morphleds_x2.png                       24 x 768      (  24 x 24  *  32 frames )
    patchdisplay_x2.png                   304 x 50                  
    patterntitles_x2.png                   32 x 384      (  32 x 32  *  12 frames )
    patterntitlesgray_x2.png               32 x 384      (  32 x 32  *  12 frames )
    presetdisplay_x2.png                  568 x 50                  
    programnumbers_x2.png                  20 x 416      (  20 x 32  *  13 frames )
    smallmenubutton_x2.png                 76 x 152      (  76 x 76  *   2 frames )
    tempo_x2.png                          250 x 26                  
    verticalbeetleslider_x2.png            60 x 100                  
    whitetobluechannelbutton_x2.png       124 x 448      ( 124 x 56  *   8 frames )
    whitetoblueglasseggs_x2.png           100 x 800      ( 100 x 100 *   8 frames )
    whitetobluelargeroundbutton_x2.png    100 x 800      ( 100 x 100 *   8 frames )
    whitetobluematrixbutton_x2.png         60 x 480      (  60 x 60  *   8 frames )
    whitetoblueroundbutton_x2.png          88 x 704      (  88 x 88  *   8 frames )
    whitetobluesmalllanebutton_x2.png      64 x 320      (  64 x 40  *   8 frames )
    whitetobluesquarebutton_x2.png         88 x 704      (  88 x 88  *   8 frames )
    whitetogreenchannelbutton_x2.png      124 x 448      ( 124 x 56  *   8 frames )
    whitetogreenroundbutton_x2.png         88 x 704      (  88 x 88  *   8 frames )
    whitetogreensquarebutton_x2.png        88 x 704      (  88 x 88  *   8 frames )
    whitetoredmutebutton_x2.png            60 x 480      (  60 x 60  *   8 frames )
    
  • Fredrik Lidström

    Default resources as a starting point for easier editing or replacement.
    Microtonic Skin Template V3.3.zip(922kB, 570 downloads)

  • Fredrik Lidström

    To test out the custom skin possibilities I created a retro skin for the Vintage Tonic release.

    Microtonic Skin Vintage Tonic V3.3.zip(903kB, 1817 downloads)
  • Lucas Fackler

    Love it! I think maybe this should be the official new look!

  • Dave

    love this

    thanks!

  • Bill Carroll

    beautiful work, thank you for sharing. Hope to see this make it into the default product. :)

  • e@rs

    Nice alternative look. Thanx, Fredrik!

  • virkaz

    Whow, awesome new skin, will try this new stuff asap! Happy holidays all!

  • Steve Lampert

    Very cool! Thank you!

  • Manuel Senfft

    Thank you for the "tutorial", the new skin, the skinning possibiliteis and the plugin at all. Just great! (=

  • Tom Mosler

    This looks great! Thank you!

  • Sam Saw

    Trying to get the Vintage Skin working, can someone give me specifics on where to put the folder on Mac ?

  • Tom Mosler

    - Sam Saw wrote:
    Trying to get the Vintage Skin working, can someone give me specifics on where to put the folder on Mac ?

    For VST copy "Microtonic V3.3 Resources" folder into your Mac HD > Library > Audio > Plug-ins > VST > Sonic Charge

    I believe same goes for any other plugin type so for AU you need to go into "Components" instead of "VST" folder and so on.

  • Manuel Senfft

    Well, Fredrik literally already wrote it:

    The resource folder must be named "Microtonic V3.3 Resources" and located in the same folder as the Microtonic.vst (or Microtonic.component) file.
  • Joey Luck

    I got it working with the plugins, but can't get it to work with the standalone version of Microtonic.

    I had also placed the resources folder in the 'Sonic Charge' folder located under Applications (the same folder as Microtonic standalone). Does it need to go somewhere else for the standalone version? Does the skin work with the standalone version?

    Also, is removing this folder the only way to revert back to the original or is there a toggle I am overlooking? Thanks!

  • Dan Landis

    Cool skin. Thanks, Fredrik!

  • andrey vakhnenko

    COOL! But how to install this on Windows 10 x64? ))
    Thanx!

  • Fredrik Lidström

    - Joey Luck wrote:
    I got it working with the plugins, but can't get it to work with the standalone version of Microtonic.

    Yes, it's a bit tricky with the standalone version because the .vst file is actually inside the .app bundle. So if you right-click it in Finder and "Show Package Content", you can find the .vst in there and drop the resource folder next to it. This is not a beautiful solution, we know, skinning is more of a hack for now.

    Also, is removing this folder the only way to revert back to the original or is there a toggle I am overlooking? Thanks!

    Yes, or you can rename it to turn it off of course.

  • Tommy Zai

    Fantastic!! Thanks so much for all you do!!

  • Lilith Unfair

    This is amazing. LOVE that skin! I'm such a sucker for skins, SO excited to play around with the template!

  • Alexander Dorendorf

    love this look!
    thanks frederik

  • grymmjack

    Beautiful ! And so happy this is skinnable :)

  • grymmjack

    will the other products get a similar skinning feature?

  • Sergey Kharuta

    Only one word - COOL!!!!!! Thank you! Amazing instrument is now with the Great look!!!

  • Aesthete

    F yah@!

    Interested to see what the skinning masters out there come up with

  • Tommy Zai

    Love the woodgrain. ;-)

  • Andre Geisler

    Thank you very much and Merry Christmas

  • Eric Scheurer

    Merci !!

  • okan bayir

    *****If any resource file is missing in the folder, the built-in resource is used instead.

    Yes it is missing. So I can't replace it with Microtonic V3.3 Resources...

    Where is the resource file (old) to replace ? Or do I have to uninstall Microtonic first and reinstall ?

  • Stuart Flower

    Thanks , this looks great . Merry Xmas

  • okan bayir

    - okan bayir wrote:
    *****If any resource file is missing in the folder, the built-in resource is used instead.
    Yes it is missing. So I can't replace it with Microtonic V3.3 Resources...
    Where is the resource file (old) to replace ? Or do I have to uninstall Microtonic first and reinstall ?

    and I only have a .dll and no .vst file in my VST Folder......I placed the .dll into the Microtonic V3.3 Resources folder.....it doesn't work...(Win 10 x64)

  • Marshall Cooper

    I am absolutely blown away, this skin breathes brand life into Microtonic. My favorite drum machine in the world now looks utterly fantastic in addition to sounding as great as always. Happy holidays, and thank you.

  • Fredrik Lidström

    - okan bayir wrote:
    I only have a .dll and no .vst file in my VST Folder......I placed the .dll into the Microtonic V3.3 Resources folder.....it doesn't work...(Win 10 x64)

    Ah sorry, .vst is Mac, it's called Microtonic.dll on Windows. (Updated my top post for clarity). Just drop the Microtonic V3.3 Resource folder next to your .dll file, it should then find it when the plugin loads up.

  • Fredrik Lidström

    - grymmjack wrote:
    will the other products get a similar skinning feature?

    Synplant, Echobode, Bitspeek, and Permut8 actually have way better skinning support than Microtonic. It not only lets you replace image resources but change almost everything with the interface. You can change dimensions of components, move things around, or add new stuff, like the random buttons I made for Echobode and Permut8.

    The problem is we have not written any documentation on it and have no alternative GUIs to show how it's done.

    For the brave soul who wants to try it anyway, the principle is the same, if it finds resource folders it will load from them instead. Built-in resources are easily extracted on Mac since you can just do "Show Package Contents" on the .vst file.

  • TecRoc

    Awesome! Back to the Future. Great Christmas gift. Thank You.

  • David Boura

    a-ma-zing!!!

  • Dumbo

    Thank you very much! I could make myself a light version (cause my eyes can't read the dark version very good). It's great to be able to customise the look. Thank you for this great Christmas gift! (And the wonderful vintage sounds of course!!!)

    Cheers
    Dumbo

    background_x2.png

    The image is for demonstration purposes only, it works but is not 100% perfectly aligned...
  • Joseph Lowery

    This is phenomenal and the sounds are great. Can you please make more packs built on other drum machines, possibly even things like the Tempest?

    Also, will you make the machine learning available to others?

    Best,
    JL

  • Marco Raaphorst

    Looks great! Thanks for this!

  • Lennart Verhoeff

    Looks awesome! Thx!

  • New Loops

    sounds great, more please!

  • Sjoerd van Geffen

    Ooh nice! I may try to cook up a skin or maybe two and post them up here. As I haven't even thought about this yet, any suggestions are welcome.

  • Rob Joyner

    Excellent!

  • tonalaxis

    Thank you for this, Looks great!

  • Joey Luck

    - Fredrik Lidström wrote:
    - Joey Luck wrote:
    I got it working with the plugins, but can't get it to work with the standalone version of Microtonic.
    Yes, it's a bit tricky with the standalone version because the .vst file is actually inside the .app bundle. So if you right-click it in Finder and "Show Package Content", you can find the .vst in there and drop the resource folder next to it. This is not a beautiful solution, we know, skinning is more of a hack for now.

    That worked. Thanks!

  • andrey vakhnenko

    awesome!
    one problem.
    user can't understand what channel is currently selected if pattern is played.
    little red dot on selected channel is not very obvious.
    may be highlight the selected PAD?
    https://prnt.sc/wadzza

  • frédéric Henrion

    Nice to see Microtonic is still alive !

  • andre cubilo

    It works for me in the standalone version, it works as a vst in Reason,but Live doesn't let it load ... i go back to the original version, that being said, it's quite cool this new skin.

  • aoVI

    You guys keep making your great work even better. Thank you!

  • grymmjack

    Thanks Fredrick

  • okan bayir

    - Fredrik Lidström wrote:
    - okan bayir wrote:
    I only have a .dll and no .vst file in my VST Folder......I placed the .dll into the Microtonic V3.3 Resources folder.....it doesn't work...(Win 10 x64)
    Ah sorry, .vst is Mac, it's called Microtonic.dll on Windows. (Updated my top post for clarity). Just drop the Microtonic V3.3 Resource folder next to your .dll file, it should then find it when the plugin loads up.

    Does not work. Placed as you described. I am using Studio One Pro 5

    Other Win10 x64 User here, or am I the only one who can't make it work ?

  • Quickmix

    Microtonic New Skin.png

    Great! Works perfect with Logic Pro | Mac mini M1 Silicon | macOS Big Sur 11.1 :)
  • Aaron Ferenc

    Very cool and fun thank you for the new patches!

  • aoVI

    - okan bayir wrote:
    - Fredrik Lidström wrote:
    - okan bayir wrote:
    I only have a .dll and no .vst file in my VST Folder......I placed the .dll into the Microtonic V3.3 Resources folder.....it doesn't work...(Win 10 x64)
    Ah sorry, .vst is Mac, it's called Microtonic.dll on Windows. (Updated my top post for clarity). Just drop the Microtonic V3.3 Resource folder next to your .dll file, it should then find it when the plugin loads up.
    Does not work. Placed as you described. I am using Studio One Pro 5
    Other Win10 x64 User here, or am I the only one who can't make it work ?

    Same config here: S1Pro v5 on win 10 x64 and working.

    The resource folder is just sitting in the Sonic Charge folder alongside my microtonic.dll. I did not place the microtonic.dll inside the resource folder.

  • Koshdukai

    This is a fresh new ("old") look for the uTonic I'm enjoying very much to have. Thank you Fredrik and Magnus ! :D

    I've used the .txt method to point to the skin folder, so it's easier to toggle it on/off without moving folder/files.

  • okan bayir

    new skin microtonic.PNG

    yeahhh ! merry xmas :)

  • vectro

    Skärmavbild 2020-12-27 kl. 20.49.40.png

    Teal and orange in the making.

  • colin

    Screenshot 8.png

    ultra-retro in the making :D
  • Fredrik Lidström

    Cool stuff guys! 👍

  • grymmjack

    - colin wrote:

    ultra-retro in the making :D

    Sick so far! Excited to try the final :)

  • Manuel Senfft

    Haha, you people are great. Looking forward to these cool looking skins as well!

  • Magnus Lidström

    😍😍😍

  • philter

    woohooooo finally skins are coming! i did a few skins in the past for personal use, for example this "dark mode" skin that i personally use often. but the "new" stuff you posted here, with completely different knobs and graphics is really blowing me away !

    Untitled 1.jpg

    i will make a zip file with my skins and upload them later if anyone is interested....
  • grymmjack

    Yes! Philter please

  • Sjoerd van Geffen

    - Fredrik Lidström wrote:
    [...] It is also possible to create a text file named "Microtonic V3.3 Resources Path.txt" containing the full path to where you want Microtonic to search for resources.

    I'm having trouble getting this to work. On my MacOS 10.13.6 system, I placed a folder named Microtonic V3.3 Resources in /Library/Application Support/Sonic Charge (where Microtonic Scripts also resides). It contains a variation of the file background_x2.png.

    Then I tried various formats for the path, e.g.:
    /Library/Application Support/Sonic Charge
    /Library/Application\ Support/Sonic\ Charge
    /Library/Application Support/Sonic Charge/
    /Library/Application\ Support/Sonic\ Charge/
    /Library/Application Support/Sonic Charge/Microtonic V3.3 Resources
    /Library/Application\ Support/Sonic\ Charge/Microtonic\ V3.3\ Resources
    /Library/Application Support/Sonic Charge/Microtonic V3.3 Resources/
    /Library/Application\ Support/Sonic\ Charge/Microtonic\ V3.3\ Resources/

    None of them seem to work... what am I doing wrong?

    In case anyone else likes to add those nifty log scales (for the 3 horizontal frequency sliders and the 4 vertical attack / release sliders) from the Vintage Tonic skin to the default skin, I quickly made both a light and a dark version - I haven't made up my mind which I like best.

    Light:

    background_x2.LogScaleLight.png

    Dark:
    background_x2.LogScaleDark.png
  • Stefan Smith

    I double click the .exe and a box flashes up very briefly but nothing appears to have happened. Looked in the sonic charge folder for any new folders or whatever and nothing appears to be different. Any ideas?

  • Fredrik Lidström

    - Sjoerd van Geffen wrote:
    I'm having trouble getting this to work. On my MacOS 10.13.6 system, I placed a folder named Microtonic V3.3 Resources in /Library/Application Support/Sonic Charge (where Microtonic Scripts also resides). It contains a variation of the file background_x2.png.

    Yeah sorry, you need to put it next to your Microtonic.vst which is in /Library/Audio/Plug-Ins/VST. As I mentioned, skinning is more of a hack than a well thought out feature. This is actually how I work when I create GUIs for all our products. I just put an interface reload button in the corner and can test things out and adjust stuff without having to recompile or restart the host. It's still in there if you need it, inside the main.cushy you can find a "Development views" section with a reload button, just set visibility: true

  • Fredrik Lidström

    - Stefan Smith wrote:
    I double click the .exe and a box flashes up very briefly but nothing appears to have happened. Looked in the sonic charge folder for any new folders or whatever and nothing appears to be different. Any ideas?

    I think you might have downloaded my image-tool (pixelSequencer). You only need that if you gonna create your own skin. Download the zip file in my second post and then extract the Microtonic V3.3 Resources folder and put it in your VST folder, right next to Microtonic.dll

  • Sjoerd van Geffen

    - Fredrik Lidström wrote:
    [...]

    Thanks, good to know. I was trying to use the .txt file with path because it seemed a good way to avoid having to duplicate things for the AU .component. Perhaps symlinks work, otherwise I'll just have to copy stuff around. Not a big deal, I don't plan to change the skin very often and it's not a huge waste of resources either. A hack is already more than good enough.

    Thanks for that tip on Development views as well; I'll check it out.

  • Fredrik Lidström

    Microtonic V3.3 Resources Path.txt works as well, but it also must be next to the Microtonic.dll (Windows), Microtonic.vst (Mac VST) or Microtonic.component (Mac AU)

    Like this, on Windows, where my VSTs are in C:\Program Files (x86)\Cakewalk\Vstplugins\Sonic Charge

    2020-12-29_01h09_22.png


    or like this for VST on Mac where I have a folder in this picture, but a .txt file works fine.

    Screen Shot 2020-12-29 at 01.10.37.png
  • larserikJ

    Oh this is great news!

    Thanks for making skinning possible! I'm looking forward to countless hours in Blender and Photoshop making a skin for this fantastic drum synth.

    Sincerely
    Lars-Erik

  • Sjoerd van Geffen

    - Fredrik Lidström wrote:
    [...]

    Gotcha, got it working now (I think I was testing it with the dark version of my modded background, which somehow does not show up; I guess the lines aren't dark enough).

    The interface reload button does not always seem to work, but I can live without it just fine.

    Where I ran into a problem now is using pixelSequencer to encode. Decoding worked just fine, however encoding did not. I have attached its output for your reference, as to not spam this forum with error logs.
    pixelSequencer.log.txt(5.96kB, 89 downloads)

    So as a hack around a hack, I just edited the encoded files directly, which sort of worked. Some results so far: I added some TR-808 style colored buttons to the Vintage Tonic skin. They're a bit pale because semi-transparent grey buttons are superimposed on a colored background, but it gets me the effect I was going for. I'll probably improve on it if I manage to get the encoding working.

    VT-808.png

    In case anyone else wants them:
    VT-808.zip(939kB, 125 downloads)
  • Fredrik Lidström

    Haha, I wanted to do different colors but did not think of that trick. 😲

    Looks like when I built the pixelSequencer command on my MacOS 10.15, it's linking to stuff you do not have in your OS version. Maybe I can rebuild targeting an older version. What are you using?

    And sorry, yes, the reload button does not seem to work that great on Microtonic. It does not trigger reload of the image resources.

  • Sjoerd van Geffen

    I'm on 10.13.6 currently (but should upgrade soonish after doing proper backups and such).

    And please feel free to use that trick to improve on my results - I'm sure you can easily do a better job than this quick sloppy hack. Btw, I also love the retro-style file icons for the Vintage Tonic stuff, I guess you're responsible for those as well? My compliments!

  • Stefan Smith

    THanks for getting back and correcting me. I have extracted that folder in the same folder as the microtonic dll. Is there anything else i should do as the skin looks the same? Thanks

  • synclab

    - vectro wrote:

    Teal and orange in the making.

    Nice!

  • larserikJ

    Here's a preview of what I'm working on, the design idea is "dark with blinking buttons" and now things are finally starting to look somewhat consistent. Still lots of tweaking, testing and polishing to be done.

    uTonic-WIP.jpg

    Edit: The cluttered numbers on the buttons here and there are only there for me to keep track of what file and what part of the sprite sheet that is being used. They will be remove later.

  • Christian F.

    That looks awesome!

  • larserikJ

    - Christian F. wrote:
    That looks awesome!

    Thanks!

  • Magnus Lidström

    - LarsErik wrote:
    Here's a preview of what I'm working on, the design idea is "dark with blinking buttons" and now things are finally starting to look somewhat consistent. Still lots of tweaking, testing and polishing to be done.

    Woah! I need this skin. 😲

  • EnochLight

    - Fredrik Lidström wrote:
    To test out the custom skin possibilities I created a retro skin for the Vintage Tonic release.
    Microtonic Skin Vintage Tonic V3.3.zip(903kB, 1817 downloads)

    This is brilliant - thanks!!!

  • EnochLight

    - LarsErik wrote:
    Here's a preview of what I'm working on, the design idea is "dark with blinking buttons" and now things are finally starting to look somewhat consistent. Still lots of tweaking, testing and polishing to be done.

    Edit: The cluttered numbers on the buttons here and there are only there for me to keep track of what file and what part of the sprite sheet that is being used. They will be remove later.

    LOVE THIS!!! Please share once you finish - really love how this is coming along!

  • Sjoerd van Geffen

    - Magnus Lidström wrote:
    - LarsErik wrote:
    Here's a preview of what I'm working on, the design idea is "dark with blinking buttons" and now things are finally starting to look somewhat consistent. Still lots of tweaking, testing and polishing to be done.

    Slick looks! And much the same here... plenty more work needed, but definitely getting somewhere already. Love to see you using Blender btw! I'm gonna do an 808-style knob in Blender as well - for the switch button I might get away with convincingly faking it in 2D. Some previews below.

    Woah! I need this skin. 😲

    While I do enjoy a challenge of working within the given restrictions... how could we convince you to code up a minor update for slightly expanded skinning support? I'd love to be able to change control locations, dimensions, and hit zones. And I'm sure users would love to see an easy method to switch between skins once we have some interesting options available.

    Jellybeans Rainbow

    Jellybeans.jpg

    Rhythm Impostor

    RrhythmImpostor.jpg
  • larserikJ

    Fun to see what others are working on!

    I'm getting close to complete now. Yesterday I managed to get the matrix editor and all the blinking buttons finished. I'm guessing some tweaks here and there and then I'll share it.

    tonica_dark_prev2.jpg
  • Sjoerd van Geffen

    For the matrix editor I'm going for the TR-707 style. About as ugly as a pocket calculator. :)

  • Magnus Lidström

    - Sjoerd van Geffen wrote:
    While I do enjoy a challenge of working within the given restrictions... how could we convince you to code up a minor update for slightly expanded skinning support? I'd love to be able to change control locations, dimensions, and hit zones. And I'm sure users would love to see an easy method to switch between skins once we have some interesting options available.

    We do have this technology fully implemented in the other products and partly in Microtonic (for the bar at the top, the PO-32 section and scripts). Check the main.cushy file to see what it looks like.

    However, .cushy files may be a bit too deep for skinning as they define all kinds of aspects of the user interface, including a scripting layer even. Updates from us will often include changes to the .cushy-files. I think I need to come up with a better solution that will not break with every update.

    Jellybeans Rainbow

    Omg! This is brilliant too. You guys rock.

    🍭🍭🍭

    Rhythm Impostor

    Haha, Random!

  • Magnus Lidström

    - LarsErik wrote:
    I'm getting close to complete now. Yesterday I managed to get the matrix editor and all the blinking buttons finished. I'm guessing some tweaks here and there and then I'll share it.

    Looking forward to this!

  • Sjoerd van Geffen

    - Magnus Lidström wrote:
    - Sjoerd van Geffen wrote:
    While I do enjoy a challenge of working within the given restrictions... how could we convince you to code up a minor update for slightly expanded skinning support? I'd love to be able to change control locations, dimensions, and hit zones. And I'm sure users would love to see an easy method to switch between skins once we have some interesting options available.
    We do have this technology fully implemented in the other products and partly in Microtonic (for the bar at the top, the PO-32 section and scripts). Check the main.cushy file to see what it looks like.
    However, .cushy files may be a bit too deep for skinning as they define all kinds of aspects of the user interface, including a scripting layer even. Updates from us will often include changes to the .cushy-files. I think I need to come up with a better solution that will not break with every update.
    Jellybeans Rainbow

    Omg! This is brilliant too. You guys rock.
    🍭🍭🍭
    Rhythm Impostor

    Haha, Random!

    It's non random, because it is AI controlled! :p Messing up Roland's logo for some skins for D16's drum machines was both easier and funnier - I just scratched out the R's 2nd leg to get "Poland".

  • larserikJ

    Aaaaand now I'm done with the "tonic dark"-skin, at least for now.

    Download from my github: https://l4rs3rik.github.io/microtonic/

    larserik_tonicDark_preview.jpg
  • Manuel Senfft

    Just wow. Beautiful! Good thing that it has a Kensington lock on the site, haha! :D

    Thank you for sharing! <3

  • larserikJ

    - Manuel Senfft wrote:
    Just wow. Beautiful! Good thing that it has a Kensington lock on the site, haha! :D
    Thank you for sharing! <3

    Good to hear that you like it.

    (If you decide to use it you can securely lock it to your DAW with the kensington lock slot. :D)

  • Manuel Senfft

    (If you decide to use it you can securely lock it to your DAW with the kensington lock slot. :D)

    :D :D

  • Ferengi

    Hi Lars, this is a totally cool skin !
    I like dark surfaces because of my large bright sceen.
    Thank you very much for your work !
    I will use this skin now.

    Only one thing could be better for my opinion.
    The fader could have a little more contrast at the background.

  • Christian F.

    LarsErik, thank you so much for sharing!

    The following nitpicking is just because I like this skin very much:

    • Blue color of the pattern buttons does not fit.
    • The two lighter shade rectangles in the background don't look good to me
    • Some of the clear-plastic-button reflection lines are a tad too much

    Anyway, I still use the skin and thank you again, cheers!

  • larserikJ

    I've seen some errors that I'm planning on fixing. Mostly pixel alignment stuff and other minor things.

    But other then that I'm pretty happy with the result.

  • Steven Sauve

    i will make a zip file with my skins and upload them later if anyone is interested....

    Yes please Philter!!

  • larserikJ

    I was planning to fix some minor errors but then I kept going.. So I guess I've just made a new revision.

    List of changes
    • The pattern select buttons have added green color and way better looking blinking animation when in playback. (Now has the same feel to the blinking as the play button.)
    • Pattern select buttons have improved lettering: (A to L) has an underscore when the patterns playing are part of a pattern chain.
    • All UI controls have cutouts in the microtonic box/background making them stand out more.
    • Changed plastic material for all buttons (less subsurface scattering) when in off-mode and a more blue:ish color.
    • Christian F was right: The shade rectangles looked weird, changed them to a more rounded feel and also made them less bright.
    Download

    My github: https://l4rs3rik.github.io/microtonic/

    Preview:

    larserik_tonicDark_preview.jpg
  • Christian F.

    Perfect! 😍

  • Manuel Senfft

    Ouuff ... are you a designer, by the way? Just really great work. Loving it! Update is great. Thanks again for the free sharing! <3

  • Greg Killmaster

    I can't figure out how to change to different skins within mTonic. How do you do this. I have a thrid party skin in the same place as the Vintage Tonic Skin but I don't know how to select it.

  • Koshdukai

    AFAIK, there's no skin management within mTonic. I use the "Microtonic V3.3 Resources Path.txt" file to point at the skin folder I want and "restart" the plugin.

  • Greg Killmaster

    - Koshdukai wrote:
    AFAIK, there's no skin management within mTonic. I use the "Microtonic V3.3 Resources Path.txt" file to point at the skin folder I want and "restart" the plugin.

    Thanks but haven't been able to get that to work. I'm on Mac and I put the "Microtonic V3.3 Resources Path.txt" file here: /Library/Audio/Plug-Ins/VST/Sonic\ Charge/.

    Here is the contents of the file with the full path to the skin I want:
    "/Library/Audio/Plug-Ins/VST/Sonic\ Charge/tonicDark v3.3 Resources/"

    (without quotes)

    I can't seem to get it to work. What am I doing wrong please?

  • Magnus Lidström

    - Greg Killmaster wrote:
    Here is the contents of the file with the full path to the skin I want:
    "/Library/Audio/Plug-Ins/VST/Sonic\ Charge/tonicDark v3.3 Resources/"

    Try without the backslash.

  • larserikJ

    - Christian F. wrote:
    Perfect! 😍
    - Manuel Senfft wrote:
    Ouuff ... are you a designer, by the way? Just really great work. Loving it! Update is great. Thanks again for the free sharing! <3

    Very kind words guys, I appreciate it. (No, I'm not a designer, I'm just a pixel pusher.)

  • Greg Killmaster

    - Magnus Lidström wrote:
    - Greg Killmaster wrote:
    Here is the contents of the file with the full path to the skin I want:
    "/Library/Audio/Plug-Ins/VST/Sonic\ Charge/tonicDark v3.3 Resources/"
    Try without the backslash.

    yay! that worked! Thanks for speedy reply!

  • Edouard

    - colin wrote:

    ultra-retro in the making :D

    Looks great!

  • Joshua Wilken

    - LarsErik wrote:
    I was planning to fix some minor errors but then I kept going.. So I guess I've just made a new revision.
    List of changes
    ---------------
    - The pattern select buttons have added green color and way better looking blinking animation when in playback. (Now has the same feel to the blinking as the play button.)
    - Pattern select buttons have improved lettering: (A to L) has an underscore when the patterns playing are part of a pattern chain.
    - All UI controls have cutouts in the microtonic box/background making them stand out more.
    - Changed plastic material for all buttons (less subsurface scattering) when in off-mode and a more blue:ish color.
    - Christian F was right: The shade rectangles looked weird, changed them to a more rounded feel and also made them less bright.
    Download
    ---------------
    My github: https://l4rs3rik.github.io/microtonic/
    Preview:

    Mannnn thanks for making this! Its just made an old friend feel totally new again! Excellent work!

  • Sjoerd van Geffen

    Spacing out here in party mode. :)

    BismuthMilkyWay.jpg
  • Peter L

    @LarsErik thank you so much..... this is awesome....

    and of course Magnus and Fredrik...Really guys the thing is a gem, thank you for continuing to develop it.

  • larserikJ

    - Sjoerd van Geffen wrote:
    Spacing out here in party mode. :)

    Cool. I especially like the planets. Have you shared your skins anywhere?

  • Olli Treiber

    - Sjoerd van Geffen wrote:
    - Magnus Lidström wrote:
    - LarsErik wrote:
    Here's a preview of what I'm working on, the design idea is "dark with blinking buttons" and now things are finally starting to look somewhat consistent. Still lots of tweaking, testing and polishing to be done.
    Slick looks! And much the same here... plenty more work needed, but definitely getting somewhere already. Love to see you using Blender btw! I'm gonna do an 808-style knob in Blender as well - for the switch button I might get away with convincingly faking it in 2D. Some previews below.
    Woah! I need this skin. 😲
    While I do enjoy a challenge of working within the given restrictions... how could we convince you to code up a minor update for slightly expanded skinning support? I'd love to be able to change control locations, dimensions, and hit zones. And I'm sure users would love to see an easy method to switch between skins once we have some interesting options available.
    Jellybeans Rainbow


    Rhythm Impostor

    where can i download this

  • Sjoerd van Geffen

    - LarsErik wrote:
    Cool. I especially like the planets. Have you shared your skins anywhere?
    - Olli Treiber wrote:
    where can i download this

    I have not posted anything anywhere yet guys, still playing around with various design ideas and stuff. I will definitely post something right here once I'm satisfied - but also want to avoid posting half-finished stuff that would be updated a few days later anyway. Do feel free to ask for anything if you don't have the patience to wait for that though.

  • Olli Treiber

    - Sjoerd van Geffen wrote:
    - LarsErik wrote:
    Cool. I especially like the planets. Have you shared your skins anywhere?
    - Olli Treiber wrote:
    where can i download this
    I have not posted anything anywhere yet guys, still playing around with various design ideas and stuff. I will definitely post something right here once I'm satisfied - but also want to avoid posting half-finished stuff that would be updated a few days later anyway. Do feel free to ask for anything if you don't have the patience to wait for that though.

    Thanks for your info.very good attitude you have.I can still be patient and look forward to your finished work.stay healthy :-)

  • larserikJ

    Here's a preview of my "tonic silver" skin that I'm working on.

    tonicSilver_preview.jpg
  • Manuel Senfft

    Wow. Really beautiful as well. Nice!

  • Olli Treiber

    - LarsErik wrote:
    Here's a preview of my "tonic silver" skin that I'm working on.

    very nice.great job.i can not wait for download :-)

  • Magnus Lidström

    - LarsErik wrote:
    Here's a preview of my "tonic silver" skin that I'm working on.

    Omg. Amazing work again LarsErik! You're killing it! Please finish this one too. 🙏

  • electronic drum

    Hi LarsErik,

    just like your Tonic Dark skin, this one looks fantastic, too!!! Thanks so much for your work and for sharing!

    May I, however, make a few suggestions?

    1) Please have a look at the distance between the label "pitch mod" and the three knobs right to it (oscillator section) and compare it to the distance between the label "envelope" and the three knobs right to that (noise section). They are not the same.

    2) The other thing about distances/alignment is something that you have no influence on because you cannot move knobs around (as I understand, this is part of the code). Nonetheless, have a look at the picture for what I mean (e.g. the osc knob in the velocity section should be moved a few pixels down - or the other two knobs a few pixels up).

    tonicSilver_preview EDIT.png

    3) Could you, please, provide an alternative without the tape strip in the bottom right corner (where it says "Licensed to ...")? I know this is a matter of taste, but maybe as an additional alternative ....

    4) Once you have finished, could you try red buttons for the sequence part (similar or equal to the ones for the mute buttons at the top)? The buttons in your skin have instantly reminded of the buttons on the Korg M1, this is why this idea has occured to me. Admiitedly, I do not know if this is a good idea ...

    I hope I do not come across as being nitpicking here, These are just some thoughts that came to my mind when I saw your draft for your next skin. I am really thankful for your efforts and for you sharing these with the community!!!

  • larserikJ

    - Manuel Senfft wrote:
    Wow. Really beautiful as well. Nice!
    - Olli Treiber wrote:
    very nice.great job.i can not wait for download :-)
    - Magnus Lidström wrote:
    Omg. Amazing work again LarsErik! You're killing it! Please finish this one too. 🙏

    Thanks guys, I appreciate it.

  • larserikJ

    - electronic drum wrote:
    Hi LarsErik,
    just like your Tonic Dark skin, this one looks fantastic, too!!! Thanks so much for your work and for sharing!
    May I, however, make a few suggestions?

    That was very specific. :D

    I've read what you've written and I understand your concerns but at the end of the day I'm not going to take specific requests. I have an idea in my mind what I want for myself and I'll keep going moving pixels around until I get close enough or I give up, whatever happens first.

  • Sjoerd van Geffen

    inprintcharacters_x2.png.zip(3.76kB, 64 downloads)

    3) Could you, please, provide an alternative without the tape strip in the bottom right corner (where it says "Licensed to ...")? I know this is a matter of taste, but maybe as an additional alternative ....

    For any Microtonic v3.3 skin (including the default one): if you replace the file inprintcharacters_x2.png with a fully transparent image then you won't see the licensee name. I've attached one for your convenience.

  • Sjoerd van Geffen

    Just dropping a tiny clue here....

    Sonic Charge TR80R.png
  • electronic drum

    - LarsErik wrote:
    - electronic drum wrote:
    Hi LarsErik,
    just like your Tonic Dark skin, this one looks fantastic, too!!! Thanks so much for your work and for sharing!
    May I, however, make a few suggestions?
    That was very specific. :D
    I've read what you've written and I understand your concerns but at the end of the day I'm not going to take specific requests. I have an idea in my mind what I want for myself and I'll keep going moving pixels around until I get close enough or I give up, whatever happens first.

    I just wanted to give some feedback in my first point (the others were indeed "wishes") .The Tonic Dark skin is the one I am using at the moment (looks great). I am looking forward to Tonic Silver. Thanks for your creative work! Keep on going, do not give up! :-)

  • electronic drum

    - Sjoerd van Geffen wrote:
    inprintcharacters_x2.png.zip(3.76kB, 64 downloads)
    3) Could you, please, provide an alternative without the tape strip in the bottom right corner (where it says "Licensed to ...")? I know this is a matter of taste, but maybe as an additional alternative ....
    For any Microtonic v3.3 skin (including the default one): if you replace the file inprintcharacters_x2.png with a fully transparent image then you won't see the licensee name. I've attached one for your convenience.

    Sorry, I think you got me wrong: I am absolutely fine with the licensee name, I din't want to get rid of that. My wish was for a version without the tape strip as displayed in LarsEriks draft. But thank you for that hint, anyway!

  • electronic drum

    - Sjoerd van Geffen wrote:
    Just dropping a tiny clue here....

    Looks promising! :-)

  • larserikJ

    - electronic drum wrote:
    - LarsErik wrote:
    - electronic drum wrote:
    Hi LarsErik,
    just like your Tonic Dark skin, this one looks fantastic, too!!! Thanks so much for your work and for sharing!
    May I, however, make a few suggestions?
    That was very specific. :D
    I've read what you've written and I understand your concerns but at the end of the day I'm not going to take specific requests. I have an idea in my mind what I want for myself and I'll keep going moving pixels around until I get close enough or I give up, whatever happens first.
    I just wanted to give some feedback in my first point (the others were indeed "wishes") .The Tonic Dark skin is the one I am using at the moment (looks great). I am looking forward to Tonic Silver. Thanks for your creative work! Keep on going, do not give up! :-)

    Ok cool, I get that. Thank you for clarifying.

  • Jose Velez

    - LarsErik wrote:
    Here's a preview of my "tonic silver" skin that I'm working on.

    Absolutely Stunning!! I'm running the dark mode skin you made. Looking forward to the completion of the "Tonic Silver" Skin.

  • larserikJ

    Tonic Silver skin is now done if you want to try it out.

    Download is on my github here: https://l4rs3rik.github.io/microtonic/

  • Olli Treiber

    - LarsErik wrote:
    Tonic Silver skin is now done if you want to try it out.
    Download is on my github here: https://l4rs3rik.github.io/microtonic/

    Thank you for your wonderful work.this is perfect.big thanks :-)

  • Magnus Lidström

    - LarsErik wrote:
    Tonic Silver skin is now done if you want to try it out.
    Download is on my github here: https://l4rs3rik.github.io/microtonic/

    Now this is my favorite so far. Amazing work! I just posted to my Instagram story https://www.instagram.com/soniccharge/

    The pattern buttons behave a little odd. After you've played a pattern it leaves the button green. But maybe this is by design?

  • larserikJ

    - Magnus Lidström wrote:
    - LarsErik wrote:
    Tonic Silver skin is now done if you want to try it out.
    Download is on my github here: https://l4rs3rik.github.io/microtonic/
    Now this is my favorite so far. Amazing work! I just posted to my Instagram story https://www.instagram.com/soniccharge/
    The pattern buttons behave a little odd. After you've played a pattern it leaves the button green. But maybe this is by design?

    Thank you, most kind.

    The pattern buttons staying green was an error on my side. I've corrected that now. (Same download but improved content in the zip.)

  • larserikJ

    - Olli Treiber wrote:
    - LarsErik wrote:
    Tonic Silver skin is now done if you want to try it out.
    Download is on my github here: https://l4rs3rik.github.io/microtonic/
    Thank you for your wonderful work.this is perfect.big thanks :-)

    You're welcome.

  • Manuel Senfft

    Wow, really nice. I still like your darker skin a bit more, but both are really beautiful an dpleasing for the eyes!

    Just one little bug, I guess: when chosing a drum patch and playing this drum patch, the patch-button won't stay white. In the vintage skin the little red dot stays red, even after playing this drum pattern. In your skins the buttons blend out to its original state, like no drum patch is selected in the end.

    I am not sure if it gets clear in this GIF:

    Nevertheless: thank you again. Great work! (=

  • Christian F.

    ^ It's the same with the pattern-select buttons.

    Also nevertheless thank you so much LarsErik!!!

    I guess you're a celebrity now:
    https://www.synthanatomy.com/2021/01/soniccharge-microtonic-two-free-beautiful-skins-you-shouldnt-miss.html

  • larserikJ

    - Manuel Senfft wrote:
    Just one little bug, I guess: when chosing a drum patch and playing this drum patch, the patch-button won't stay white. In the vintage skin the little red dot stays red, even after playing this drum pattern. In your skins the buttons blend out to its original state, like no drum patch is selected in the end.

    Thank you for your feedback.

    I did this by design. Wanted the buttons to be "quiet" when nothing is begin played back, so that's why I let the button go back to it's "off" state. Regarding the colors the idea was that white should indicate click/select, red is playback on the currently selected channel and green is playback on the non-selected channels. But I get your point of view that this is different and perhaps not as good as the vintage skin.

  • larserikJ

    - Christian F. wrote:
    I guess you're a celebrity now:
    https://www.synthanatomy.com/2021/01/soniccharge-microtonic-two-free-beautiful-skins-you-shouldnt-miss.html

    Yes, it's official, I'm a celebrity now. Just this morning the swedish king called and congratulated me on my achievements volunteering in the pixel pushing industry.

  • Manuel Senfft

    - LarsErik wrote:
    I did this by design. Wanted the buttons to be "quiet" when nothing is begin played back, so that's why I let the button go back to it's "off" state. Regarding the colors the idea was that white should indicate click/select, red is playback on the currently selected channel and green is playback on the non-selected channels. But I get your point of view that this is different and perhaps not as good as the vintage skin.

    Ah, I see and I do understand that. Still a cool skin I'll use, hehe! (=

    - LarsErik wrote:
    Yes, it's official, I'm a celebrity now. Just this morning the swedish king called and congratulated me on my achievements volunteering in the pixel pushing industry.

    Niceeeee! d-:

  • Dave Ashford

    - LarsErik wrote:
    Tonic Silver skin is now done if you want to try it out.
    Download is on my github here: https://l4rs3rik.github.io/microtonic/

    Thanks, looks amazing, even better than the dark one! :)

  • Dave Ashford

    I wonder what will happen at Easter? (the step buttons usually turn into coloured eggs during Easter week).

  • Magnus Lidström

    It would be sweet to have an easy-to-use skin chooser. There are three good-looking alternative skins already. Unfortunately I cannot accomplish this with a script only. The Microtonic V3.3 Resources Path.txt resides in a folder that has write access restrictions, both on Mac and PC. I need to come up with a better solution for the next Microtonic update. 🤔

  • larserikJ

    - Dave Ashford wrote:
    - LarsErik wrote:
    Tonic Silver skin is now done if you want to try it out.
    Thanks, looks amazing, even better than the dark one! :)

    Thanks! Yes I agree the silver one turned out way better.

    - Dave Ashford wrote:
    I wonder what will happen at Easter? (the step buttons usually turn into coloured eggs during Easter week).

    Oh it won't be pretty. :D

  • electronic drum

    Wow, the Tonic Silver skin is absolutely stunning!!! Thanks so much!!!

  • larserikJ

    - electronic drum wrote:
    Wow, the Tonic Silver skin is absolutely stunning!!! Thanks so much!!!

    You're welcome.

  • andre cubilo

    i feel noob ... the new skins work in standalone mode but not in a host ... it does work in reason but seams corrupted in Live 10 & Protools ... i go back to the original skin ... shame, i like the silver skin ...

  • larserikJ

    I'm trying out new fonts for the displays and the "licensed to" but I'm having problem understanding what the displayfont_x2.png and inprintcharacters_x2.png codepage are. Anyone knows?

    The displayfont resource file ends with an ÿ and then a blank. So it's like it's Windows-1252 but not quite.

    Here's how the silver skin looks with a DOS font:

  • Magnus Lidström

    - LarsErik wrote:
    I'm trying out new fonts for the displays and the "licensed to" but I'm having problem understanding what the displayfont_x2.png and inprintcharacters_x2.png codepage are. Anyone knows?
    The displayfont resource file ends with an ÿ and then a blank. So it's like it's Windows-1252 but not quite.
    Here's how the silver skin looks with a DOS font:

    Long time ago since I made this, but I believe it should be ISO-8859-1. This has always been my standard 8-bit encoding.


    Seems correct?

  • larserikJ

    - Magnus Lidström wrote:
    - LarsErik wrote:
    I'm trying out new fonts for the displays and the "licensed to" but I'm having problem understanding what the displayfont_x2.png and inprintcharacters_x2.png codepage are. Anyone knows?
    The displayfont resource file ends with an ÿ and then a blank. So it's like it's Windows-1252 but not quite.
    Here's how the silver skin looks with a DOS font:

    Long time ago since I made this, but I believe it should be ISO-8859-1. This has always been my standard 8-bit encoding.
    Seems correct?

    Yes that's correct. Thanks.

  • larserikJ

    Made some changes to the dark and silver skins.
    Download here: https://l4rs3rik.github.io/microtonic/

    Tonic Silver

    • Selected channel button stays yellow to indicate it is the selected channel. When clicking yellow color is used instead of white. (Thanks Manuel Senfft for pointing out that my skins are not showing the selected channel clearly.)
    • Mute button is remade to be less red and have the same look as the red "edit all" button.
    • License information font is changed to be smaller and all caps.

    -

    Tonic Dark

    • Selected channel button stays red to indicate it is the selected channel. (Thanks to Manuel Senfft for your feedback.)
    • Selected pattern select button stays red when playback is stopped. (Thanks to Christian F for noticing this.)
    • New font for the preset and patch names.
    • License information font is changed to be smaller and all caps.
    • Red sequencer step buttons have a new softer look.

  • Luis Bicho

    Ok, i am newbie with PixelSequencer, how can i make it run,
    it just pop up and closes automaticly.

  • larserikJ

    - Luis Bicho wrote:
    Ok, i am newbie with PixelSequencer, how can i make it run,
    it just pop up and closes automaticly.

    What is the PixelSequencer?

  • Sjoerd van Geffen

    - LarsErik wrote:
    - Luis Bicho wrote:
    Ok, i am newbie with PixelSequencer, how can i make it run,
    it just pop up and closes automaticly.
    What is the PixelSequencer?

    See first post... I'm a bit surprised you're asking, since you must have been using it yourself?

    - Fredrik Lidström wrote:
    [...] a simple command-line utility to convert between frame strips and pixel strips [...]

    @Luis: it's a command line tool, so you should probably open a terminal window first. Are you running Windows or MacOS?

  • Sjoerd van Geffen

    Talking about fonts, I'm having quite some fun with a font file that obfuscates text into a bunch of alchemical and astrological characters so I can focus on the creative rather than rational side of things. :-)

    displayfont_x2.alchemy&astrology.jpg

    displayfont_x2.alchemy&astrology.zip(86.3kB, 56 downloads)

    (It needs a bit more tweaking...)

  • larserikJ

    - Sjoerd van Geffen wrote:
    - LarsErik wrote:
    - Luis Bicho wrote:
    Ok, i am newbie with PixelSequencer, how can i make it run,
    it just pop up and closes automaticly.
    What is the PixelSequencer?
    See first post... I'm a bit surprised you're asking, since you must have been using it yourself?

    Ah.. I was thinking there was some script sequencer you could use in Microtonic. Threw me off there.. Sorry about the confusion.

  • larserikJ

    - Sjoerd van Geffen wrote:
    Talking about fonts, I'm having quite some fun with a font file that obfuscates text into a bunch of alchemical and astrological characters so I can focus on the creative rather than rational side of things. :-)

    displayfont_x2.alchemy&astrology.zip(86.3kB, 56 downloads)
    (It needs a bit more tweaking...)

    So you don't want to be able to read the patch and preset names? That's a bold move. Looks really nice, is that a freeware font?

  • Manuel Senfft

    Wow, thank you so much, LarsErik, for this new updated versions of the skins. Just so cool! ((=

  • Sjoerd van Geffen

    - LarsErik wrote:
    So you don't want to be able to read the patch and preset names? That's a bold move. Looks really nice, is that a freeware font?

    Well, not always, of course, but it is easy enough to switch between different skins now. And in some circumstances I find myself quite sensitive to variations in user interfaces when it comes to inspiration, style and creative flow. So I'll probably make one skin more focused on some colourful eye candy at the expense of strictly rational functionality. Things like those knobs with planets will likely end up there - which led me to the idea of using astrological symbols in the first place:

    Astrotonic.jpg

    The main skin I'm working on now is a vintage style mashup of the classic Roland drum machines. In the end it will probably become a 808-ish 'dark mode' skin and a 707/909-ish light toned skin. I'm making steady progress but it takes a lot of tweaking until I'm satisfied.

    Here's a preview of the TR-707/727-style matrix editor that I have just created for it:

    Matrix707.jpg

    Another side project is a TR80R skin, reusing much of the UI elements of Permut8. They should look pretty cool side by side, much like they interact very well in the sonic domain. While it's a bit of a design challenge, that's part of the fun for me, and I'm very optimistic about getting a satisfactory result there as well. It will just take more time... but since I'm currently living under a mandatory curfew, I have a few more things to keep me from roaming the streets at night during the coming weeks.

    As for the fonts I used for the astro/alchemy symbols: it's "Apple Symbols" and "Wingdings" and came with my computer. So probably not freeware but I have no hesitation whatsoever about using them freely and dare Apple to sue me over it (full disclosure: Apple has paid me lots of money in the past for advice on intellectual property law, which made them a much bigger bunch of money as well).

  • Luis Bicho

    - Sjoerd van Geffen wrote:
    - LarsErik wrote:
    - Luis Bicho wrote:
    Ok, i am newbie with PixelSequencer, how can i make it run,
    it just pop up and closes automaticly.
    What is the PixelSequencer?
    See first post... I'm a bit surprised you're asking, since you must have been using it yourself?
    - Fredrik Lidström wrote:
    [...] a simple command-line utility to convert between frame strips and pixel strips [...]
    @Luis: it's a command line tool, so you should probably open a terminal window first. Are you running Windows or MacOS?

    on Win10 and Yes, i make it to work yesterday, one more question do you edit images in vector or no? Does this software also work for Knobs and faders it make sequencial images, JKnobMan by "https://www.g200kg.com/", thanks

  • Sjoerd van Geffen

    - Luis Bicho wrote:
    on Win10 and Yes, i make it to work yesterday, one more question do you edit images in vector or no? Does this software also work for Knobs and faders it make sequencial images, JKnobMan by "https://www.g200kg.com/", thanks

    On Windows I think you need something like Windows Terminal - it's been a while since I have used Windows and things changed a lot so I can't give exact instructions.

    I use various tools for graphics, and use both bitmaps and vectors, and both 2D and 3D. I prefer open source tools like Inkscape (vectors), GIMP / Krita (2D bitmaps), and Blender for anything 3D. To be honest, every time I read "JKnobMan" it makes me cringe. Imho nothing useful will ever come out of that.

  • larserikJ

    - Sjoerd van Geffen wrote:
    - LarsErik wrote:
    So you don't want to be able to read the patch and preset names? That's a bold move. Looks really nice, is that a freeware font?
    Well, not always, of course, but it is easy enough to switch between different skins now. And in some circumstances I find myself quite sensitive to variations in user interfaces when it comes to inspiration, style and creative flow. So I'll probably make one skin more focused on some colourful eye candy at the expense of strictly rational functionality. Things like those knobs with planets will likely end up there - which led me to the idea of using astrological symbols in the first place:

    Sounds like a solid idea to me.

    The main skin I'm working on now is a vintage style mashup of the classic Roland drum machines. In the end it will probably become a 808-ish 'dark mode' skin and a 707/909-ish light toned skin. I'm making steady progress but it takes a lot of tweaking until I'm satisfied.
    Here's a preview of the TR-707/727-style matrix editor that I have just created for it:
    Another side project is a TR80R skin, reusing much of the UI elements of Permut8. They should look pretty cool side by side, much like they interact very well in the sonic domain. While it's a bit of a design challenge, that's part of the fun for me, and I'm very optimistic about getting a satisfactory result there as well. It will just take more time... but since I'm currently living under a mandatory curfew, I have a few more things to keep me from roaming the streets at night during the coming weeks.

    You hinted the Permut8 inspiration a while back, sounds like a solid design idea as well. TR-style or Roland-style can't go wrong. I like the matrix sequencer look.

  • Luis Bicho

    Thats huge, Thanks .

  • Christian F.

    - LarsErik wrote:
    Made some changes to the dark and silver skins.
    Download here: https://l4rs3rik.github.io/microtonic/

    Thank you so much!

    Yes, it's official, I'm a celebrity now. Just this morning the swedish king called and congratulated me on my achievements volunteering in the pixel pushing industry.

    ROFL!

  • Sjoerd van Geffen

    The TR80R skin is coming together well enough now that I'm confident to show a preview of it. Thanks to some Chinese virus for the progress. I like how all the dark grey and orange with a sprinkle of green looks in Bitwig now, it has quite a similar feel.

    CRE8IFL0W.jpg

    @Magnus / Fredrik: I have been staring at the main.cushy file and hacking around a bit but can't figure out if the MIDI file icon can be moved away from the top left corner, or whether the morph lLEDs can be repositioned at all. Also, I wonder if it's possible to permanently attach an additional control to the GUI like the morph slider, for example with some functionality similar to the MacroTweak script. Do you perhaps have a hint or a clue?

  • larserikJ

    - Sjoerd van Geffen wrote:
    The TR80R skin is coming together well enough now that I'm confident to show a preview of it. Thanks to some Chinese virus for the progress. I like how all the dark grey and orange with a sprinkle of green looks in Bitwig now, it has quite a similar feel.

    Looking good.

  • Sjoerd van Geffen

    - LarsErik wrote:
    - Sjoerd van Geffen wrote:
    The TR80R skin is coming together well enough now that I'm confident to show a preview of it. Thanks to some Chinese virus for the progress. I like how all the dark grey and orange with a sprinkle of green looks in Bitwig now, it has quite a similar feel.

    Looking good.

    Thanks - such a compliment means just that tiny bit more coming from someone who has made some beautiful skins for MicroTonic himself! A lot of pixel pushing and polishing is obviously still needed, but at this point at least it seems quite feasible to stay close enough to the Permut8 design style without making MictoTonic look completely dysfunctional.

  • Magnus Lidström

    working on something here...

  • Sjoerd van Geffen

    - Magnus Lidström wrote:
    working on something here...

    Nice. Better make that a scrolling view or there will only be enough room to fit one more skin. ;-)

    (Did you notice my question above btw?)

  • Joey Luck

    These skins look really great!!!

    Magnus, that will be a very handy feature! :)

  • larserikJ

    - Magnus Lidström wrote:
    working on something here...

    Nice!

  • Magnus Lidström

    - Sjoerd van Geffen wrote:
    - Magnus Lidström wrote:
    working on something here...
    Nice. Better make that a scrolling view or there will only be enough room to fit one more skin. ;-)
    (Did you notice my question above btw?)

    The window will adjust to fit, but max is 12 skins right now. I don't have scroll support in Cushy (yet). The pink one is just a test btw. ;)

    About modding the main.cushy file. Yeah, it's possible to do a lot with this, including implementing scripts directly into the main UI. Microtonic isn't fully ported over to "Cushy" (unlike our other products) so alas, you cannot use it to reposition stuff in the synth and pattern sections. But most of the toolbar at the top is implemented with Cushy, as well as all the new scripts.

    Said this, I kind of regret we put Cushy and Javascript files into the Skin Template zip. The reason is that if we need to adjust some of these files for an upgrade and an alternative skin also includes them, the skin's files will be used instead of the built-in and we cannot guarantee the stability of the upgrade.

    I'm thinking of making a separate include file for colors, and maybe widget positions, that could be changed instead of hacking main.cushy etc.

  • EnochLight

    - Magnus Lidström wrote:
    working on something here...

    SWEEEEET!!!! Very cool update!

  • Manuel Senfft

    Reaaaally cool! Thanks for working on this. <3

  • Sjoerd van Geffen

    - Magnus Lidström wrote:
    The window will adjust to fit, but max is 12 skins right now. I don't have scroll support in Cushy (yet). The pink one is just a test btw. ;)

    In that case I would suggest to superimpose the skin / creator names on top of the thumbnails or leave them out entirely to make room for a few more (imho such info is almost completely irrelevant at the point pf actual usage).

    About modding the main.cushy file. Yeah, it's possible to do a lot with this, including implementing scripts directly into the main UI. Microtonic isn't fully ported over to "Cushy" (unlike our other products) so alas, you cannot use it to reposition stuff in the synth and pattern sections. But most of the toolbar at the top is implemented with Cushy, as well as all the new scripts.

    Yeah, I figured out as much by staring at the files. However, I can't find out how to move the MIDI file icon or morph slider LEDs, so I'd like to find out if I'm overlooking anything or not.

    As for adding a control, I'll have another hard look and give it a try, but I may need to hit you up to provide a simple example if I can't figure it out.

    Said this, I kind of regret we put Cushy and Javascript files into the Skin Template zip. The reason is that if we need to adjust some of these files for an upgrade and an alternative skin also includes them, the skin's files will be used instead of the built-in and we cannot guarantee the stability of the upgrade.

    Gotcha. So ideally, (for freely distributable skins) we should not mess with the Cushy and Javascript files at this point, and patiently await a future update to do such things in a smarter manner. I guess we should be relatively safe though if we only change some color codes - as messed up colors aren't really a stability risk.

    I'm thinking of making a separate include file for colors, and maybe widget positions, that could be changed instead of hacking main.cushy etc.

    Yeah, that makes a lot of sense. While you're at it, please also consider changing widget types (e.g. from horizontal to vertical slider or rotary knob) and numbers of slices/frames for even more powerful skinning possibilities. Probably way too much to ask for now, but perhaps something to consider for a more extensive future revision?

  • larserikJ

    I couldn't resist making a skin derived from the tonic silver with some added color. (I promise I won't make green, yellow or red versions. Just this one.) It's named after the famous "look" in the Zoolander movie.

    Tonic Blue Steel

    Download: https://l4rs3rik.github.io/microtonic/

  • Sjoerd van Geffen

    - LarsErik wrote:
    I couldn't resist making a skin derived from the tonic silver with some added color. (I promise I won't make green, yellow or red versions. Just this one.)

    Haha I feel a similar temptation... so I was thinking of adding multiple versions of the background image in a single skin package to provide users with some choice of colors. Or even include a .svg file where users can easily tweak some color values and then generate the images themselves.

  • Sjoerd van Geffen

    - Sjoerd van Geffen wrote:

    [...] if the MIDI file icon can be moved away from the top left corner [...]

    A little image to illustrate my use case: I was trying to move most menu controls to a bar on the left side rather than the top, but got stuck on an apparently non-movable MIDI file icon:

    LeftMenuBar.jpg
  • Manuel Senfft

    - LarsErik wrote:
    I couldn't resist making a skin derived from the tonic silver with some added color. (I promise I won't make green, yellow or red versions. Just this one.) It's named after the famous "look" in the Zoolander movie.
    Tonic Blue Steel
    Download: https://l4rs3rik.github.io/microtonic/

    Wow! :D

  • antic604

    - LarsErik wrote:
    Tonic Silver skin is now done if you want to try it out.
    Download is on my github here: https://l4rs3rik.github.io/microtonic/

    Oh my! I never considered getting Microtonic, but I might just now :o

  • EnochLight

    - antic604 wrote:
    Oh my! I never considered getting Microtonic, but I might just now :o

    It is literally the best drum synth plugin on the market - GET IT!!!

  • philter

    wow, i see a lot of great stuff has been posted here since my last visit, very impressive guys!
    had some problems while creating a few skins by myself , and after trying to create custom png files i also ended up editing the original files, which solved at least a few issues for me. when i look at the amount of posts (and the GREAT skins you all created!) it seems very likely that the solution to my problems has already been discussed here, i just have to read the last posts .

  • philter

    - Magnus Lidström wrote:
    working on something here...

    a skin chooser like that would be really great! i love it

  • philter

    - EnochLight wrote:
    - antic604 wrote:
    Oh my! I never considered getting Microtonic, but I might just now :o
    It is literally the best drum synth plugin on the market - GET IT!!!

    yeah, once you go microtonic you never go back!
    i can only agree, it IS the best drum synth plugin on the market.
    and when you consider that it´s first version has been released over 17 (!) years ago,
    but it is still getting optimised and updated by the sonic charge team....just amazing

  • larserikJ

    I made a new one: Tonic Magnum

    Oh yeah, I know I promised I wouldn't make more colors of the same skin but when russmade over at the kvraudio forum said "If you're going to do Blue Steel, you might as well do Magnum too" I felt that I just had to do one more..

    Download: https://l4rs3rik.github.io/microtonic/


    -
    -

    I'm not sure if Derek is doing the Magnum or Blue Steel here, but damn, it's magnificent.

  • Manuel Senfft

    Again: just beautiful!! <3

  • larserikJ

    - Manuel Senfft wrote:
    Again: just beautiful!! <3

    Thank you.

  • electronic drum

    - LarsErik wrote:
    * License information font is changed to be smaller and all caps.

    That was a really good decision! That looks even greater than before!

    And the new BlueSteel and Magnum skins are also absolutely beautiful. Thanks for these!

  • electronic drum

    - Magnus Lidström wrote:
    working on something here...

    Great to see this. Looking forward to it.

  • electronic drum

    - EnochLight wrote:
    - antic604 wrote:
    Oh my! I never considered getting Microtonic, but I might just now :o
    It is literally the best drum synth plugin on the market - GET IT!!!

    I couldn't agree more!

  • philter

    Untitled 1.jpg

    sometimes i get weird distorted button images like shown in the picture above, but only after loading microtonic. as soon as i click on the buttons the first time, the distortion dissapears and everything looks fine. any hints why ?
  • larserikJ

    - philter wrote:
    sometimes i get weird distorted button images like shown in the picture above, but only after loading microtonic. as soon as i click on the buttons the first time, the distortion dissapears and everything looks fine. any hints why ?

    My guess: Since the channel buttons are 3 png files you have messed up one of them. I would look into how you have your pixelsequencer setup.

  • larserikJ

    My take on using the Pixelsequencer.exe on Windows

    The pixelsequencer.exe is a command tool so to make it available for use on windows you need to consider where to save it on your computer.

    Easiest way is to keep it in the same folder as the images and if you're a bit more skilled you save it somewhere good on your computer and update the user PATH environment variable. If you're a script kiddie you copy the pixelsequencer.exe to your c:\windows\system32\ folder.

    If you're not into scripts on windows I would guess the simplest way is to use .bat files. Plenty of tutorials about that can be found on bing and google but it's basically text files with the file extension renamed to be ".BAT".

    Anyways.

    I have two scripts. One that decodes and one that encodes. To keep the image files separated and avoid confusion I decided to use a name prefix "decoded_" on the pixel sequence-files when they are decoded and the original file name when they are encoded.

    Script to decode the files, to make them look like normal PNG files:

    pixelsequencer.exe decode beetleknob_x2.png 128 decoded_beetleknob_x2.png
    pixelsequencer.exe decode eastereggs_x2.png 32 decoded_eastereggs_x2.png
    pixelsequencer.exe decode morphleds_x2.png 32 decoded_morphleds_x2.png
    pixelsequencer.exe decode cclabelbackgroundecoded_x2.png 3 decoded_cclabelbackgroundecoded_x2.png
    pixelsequencer.exe decode bluetocyansquarebutton_x2.png 8  decoded_bluetocyansquarebutton_x2.png
    pixelsequencer.exe decode bluetogreenchannelbutton_x2.png 8  decoded_bluetogreenchannelbutton_x2.png
    pixelsequencer.exe decode bluetogreenglasseggs_x2.png 8  decoded_bluetogreenglasseggs_x2.png
    pixelsequencer.exe decode bluetogreensmalllanebutton_x2.png 8  decoded_bluetogreensmalllanebutton_x2.png
    pixelsequencer.exe decode bluetoredsquarebutton_x2.png 8  decoded_bluetoredsquarebutton_x2.png
    pixelsequencer.exe decode whitetoblueglasseggs_x2.png 8  decoded_whitetoblueglasseggs_x2.png
    pixelsequencer.exe decode whitetobluelargeroundbutton_x2.png 8  decoded_whitetobluelargeroundbutton_x2.png
    pixelsequencer.exe decode whitetoblueroundbutton_x2.png 8  decoded_whitetoblueroundbutton_x2.png
    pixelsequencer.exe decode whitetobluesquarebutton_x2.png 8  decoded_whitetobluesquarebutton_x2.png
    

    So after you have managed to run this script once you have some new files that starts with the name "decoded_".

    Now you can edit the "decoded_" PNG files just like the other PNG files with whatever tools you're using. Happy days!

    Later when you want to see your masterpiece in action in Microtonic you need to encode the files.

    Script to encode the files, so Microtonic can use them:

    pixelsequencer.exe encode decoded_beetleknob_x2.png 128 beetleknob_x2.png
    pixelsequencer.exe encode decoded_eastereggs_x2.png 32 eastereggs_x2.png
    pixelsequencer.exe encode decoded_morphleds_x2.png 32 morphleds_x2.png
    pixelsequencer.exe encode decoded_cclabelbackground_x2.png 3 cclabelbackground_x2.g
    pixelsequencer.exe encode decoded_bluetocyansquarebutton_x2.png 8  bluetocyansquarebutton_x2.png
    pixelsequencer.exe encode decoded_bluetogreenchannelbutton_x2.png 8  bluetogreenchannelbutton_x2.png
    pixelsequencer.exe encode decoded_bluetogreenglasseggs_x2.png 8  bluetogreenglasseggs_x2.png
    pixelsequencer.exe encode decoded_bluetogreensmalllanebutton_x2.png 8  bluetogreensmalllanebutton_x2.png
    pixelsequencer.exe encode decoded_bluetoredsquarebutton_x2.png 8  bluetoredsquarebutton_x2.png
    pixelsequencer.exe encode decoded_whitetoblueglasseggs_x2.png 8  whitetoblueglasseggs_x2.png
    pixelsequencer.exe encode decoded_whitetobluelargeroundbutton_x2.png 8  whitetobluelargeroundbutton_x2.png
    pixelsequencer.exe encode decoded_whitetoblueroundbutton_x2.png 8  whitetoblueroundbutton_x2.png
    pixelsequencer.exe encode decoded_whitetobluesquarebutton_x2.png 8  whitetobluesquarebutton_x2.png
    

    Yeah, that's basically it.

  • Adam Jay

    Just want to thank LarsErik for his work on these skins. The new skins combined with the Vintage Tonic pack gives me some warm and fuzzy flashbacks to 1999 and Rebirth user mods. It's such a delight. Looks great at full zoom on my 27" retina iMac.

  • larserikJ

    - Adam Jay wrote:
    Just want to thank LarsErik for his work on these skins. The new skins combined with the Vintage Tonic pack gives me some warm and fuzzy flashbacks to 1999 and Rebirth user mods. It's such a delight. Looks great at full zoom on my 27" retina iMac.

    You're welcome.

  • Magnus Lidström

    I am super happy to see so much engagement here about alternative skins. When I pitched the idea to Fredrik of making an alternative skin for the Vintage Tonic pack I never imagined this kind of response. A special thank you to LarsErik of course for being so quick with finishing and sharing his stunning skins!

    A short update on the minor skin update (v3.3.2) that I plan to release soon:

    • It will support changing skins on the fly as I showed in the screenshot earlier.
    • Chosen skin will be stored in preferences.
    • SkinChooser will be a script under the cog-wheel.
    • Skins will consist of a .mtskin file with some meta information + a thumbnail png and a folder with resources.
    • PixelSequencer will no longer be a requirement. Any resource can be a plain vanilla png or a PixelSequenced png (for saving space).
    • Colors for the toolbar are moved from main.cushy to a separate colorScheme file. Hacking main.cushy is not recommended, as I mentioned earlier in this thread.
    • Existing skins will need to be updated because of the changes, but it is very easy.
    • I plan to upload the update as a "public beta" very soon (as soon as Fredrik has finished tweaking the SkinChooser look).
    • When we are happy with everything we will create an official Skin Installer containing the SkinChooser script and all the existing alternative skins.

    Keep up the great work everyone! Looking forward to seeing more finished skins soon (Sjoerd, vectro, colin, philter, I am looking at you guys! 🤩😜)

  • larserikJ

    Great news Magnus!

  • larserikJ

    So how about the easter eggs? I’m not really sure what to do there.. any ideas?!

  • Magnus Lidström

    - LarsErik wrote:
    So how about the easter eggs? I’m not really sure what to do there.. any ideas?!

    Good point. Maybe I should disable them for all alternative skins. Yeah. I will.

  • larserikJ

    - Magnus Lidström wrote:
    - LarsErik wrote:
    So how about the easter eggs? I’m not really sure what to do there.. any ideas?!
    Good point. Maybe I should disable them for all alternative skins. Yeah. I will.

    👍🏻

  • Sjoerd van Geffen

    - Magnus Lidström wrote:
    [...] Keep up the great work everyone! Looking forward to seeing more finished skins soon (Sjoerd, vectro, colin, philter, I am looking at you guys! 🤩😜)

    Thanks Magnus! Making steady progress here...

    Thanks.jpg

    Btw, no widget coordinates for the separate include file?

  • Fredrik Lidström

    Haha, about box smiley bubbles!

    Btw, no widget coordinates for the separate include file?

    The Microtonic GUI is a bit messy because it has not been rewritten in cushy. Most coordinates are hardcoded in the binary. I only put the new features into the new framework. That's why you can move the tool buttons and morph slider, but not the leds or midi drag icon.

    When it's time for a new bigger MT update, I will remake it completely.

  • Christian F.

    - Fredrik Lidström wrote:
    When it's time for a new bigger MT update

    Oh my! It's rare and so damn awesome how these plugins get fostered over time! Sonic Charge is just the best!

  • macha

    Very grateful for the new skins. Thanx for all your efforts guys.

    I have difficulties getting the skins working in windows 10. Tried all the instructions but no luck so far. Did it excactly as described. My vst dll s 64 bit and the resources folder are in the same directory next to each other. Also created the txt file. But both don t work for me.
    On my macs I have them working fine.
    Is there a hurdle in windows 10 that I am not aware of?

    Hope someone has the solution for me.

    Thnx in advance

  • larserikJ

    - macha wrote:
    Very grateful for the new skins. Thanx for all your efforts guys.
    I have difficulties getting the skins working in windows 10. Tried all the instructions but no luck so far. Did it excactly as described. My vst dll s 64 bit and the resources folder are in the same directory next to each other. Also created the txt file. But both don t work for me.
    On my macs I have them working fine.
    Is there a hurdle in windows 10 that I am not aware of?
    Hope someone has the solution for me.
    Thnx in advance

    Yes it works just like it should on windows 10.

    One hurdle that can be confusing is if you already have Microtonic loaded in your DAW and you do changes to the skin configuration you won't see any changes until you reload the plug-in. So that's not closing the UI and opening it up, it's removing the plug-in from the track and adding it again.

  • Sjoerd van Geffen

    - LarsErik wrote:
    One hurdle that can be confusing is if you already have Microtonic loaded in your DAW and you do changes to the skin configuration you won't see any changes until you reload the plug-in. So that's not closing the UI and opening it up, it's removing the plug-in from the track and adding it again.

    In most cases, changing then zoom factor also triggers a reload of the skin.

  • Olli Treiber

    - philter wrote:

    sometimes i get weird distorted button images like shown in the picture above, but only after loading microtonic. as soon as i click on the buttons the first time, the distortion dissapears and everything looks fine. any hints why ?

    where can I download that I also get these buttos ?

  • macha

    - LarsErik wrote:
    - macha wrote:
    Very grateful for the new skins. Thanx for all your efforts guys.
    I have difficulties getting the skins working in windows 10. Tried all the instructions but no luck so far. Did it excactly as described. My vst dll s 64 bit and the resources folder are in the same directory next to each other. Also created the txt file. But both don t work for me.
    On my macs I have them working fine.
    Is there a hurdle in windows 10 that I am not aware of?
    Hope someone has the solution for me.
    Thnx in advance
    Yes it works just like it should on windows 10.
    One hurdle that can be confusing is if you already have Microtonic loaded in your DAW and you do changes to the skin configuration you won't see any changes until you reload the plug-in. So that's not closing the UI and opening it up, it's removing the plug-in from the track and adding it again.

    Very strange whatever I try the skin I put in the resources folder won t show up. My 64 bits plug ins and the resources folder are in program files / VSTplugins/Sonic Charge......what could be the cause🤔? I triple checked double checked every possible variable......

  • Fredrik Lidström

    Very strange whatever I try the skin I put in the resources folder won t show up. My 64 bits plug ins and the resources folder are in program files / VSTplugins/Sonic Charge......what could be the cause🤔? I triple checked double checked every possible variable......

    Post a screenshot of the directory structure and maybe we can spot something. Also, make sure you double-check the Microtonic version you are running by pulling up the about inside the plugin. If you have an old version loaded for some reason, it will not look in the resource folder named Microtonic V3.3 Resources.

  • Sjoerd van Geffen

    - Fredrik Lidström wrote:
    Also, make sure you double-check the Microtonic version you are running by pulling up the about inside the plugin.

    For a future revision you should also consider not hardcoding the version number into the images (even the way other plugins like Permut8 handle this seems not to accommodate skinning ideally). We do not want to update skin images whenever the plug-in version changes, right?

    Here's how the about screen looks for my TR80R skin now btw (sorry guys, I can't get that "ö" character in your names to show up again, will have to push some pixels manually):

    about.TR80R.jpg

    Any suggestions for the bubbles? I'm thinking about pacman and some blinkies chasing him.

  • macha

    23054E9F-6283-4AD2-A2A6-AB7F07A25472.jpeg

    Hi Frederik
    Here is a screenshot. I just reinstalled microtonic. It did not solve the issue yet....

  • Sjoerd van Geffen

    - macha wrote:
    Here is a screenshot. I just reinstalled microtonic

    Maybe try removing the Microtonic V3.3 Resources Path.txt file? I don't have one (on Mac) and it still works.

    Also make sure there is no trailing space in the folder name like Microtonic V3.3 Resources - such sloppiness happened to fool me a few times.

  • macha

    - Sjoerd van Geffen wrote:
    - macha wrote:
    Here is a screenshot. I just reinstalled microtonic
    Maybe try removing the Microtonic V3.3 Resources Path.txt file? I don't have one (on Mac) and it still works.
    Also make sure there is no trailing space in the folder name like Microtonic V3.3 Resources - such sloppiness happened to fool me a few times.

    Got it working now.😊 fiddling with te trailing space did the trick. Thnx a lot for your input guys.🙏🏻

  • NVADR AUDIO

    I just bought this tonight. Really the best sounding drum plugin, and I cant wait to try new skins. I assume there is some sort of skin picker being developed for this? I was able to align the resources folder, and use the dark skin that looks like an Elektron Box of sorts. Really looking forward to the permut8 skin for microtonic.

  • philter

    - Magnus Lidström wrote:
    - LarsErik wrote:
    So how about the easter eggs? I’m not really sure what to do there.. any ideas?!
    Good point. Maybe I should disable them for all alternative skins. Yeah. I will.

    i think this little (but poor) workaround should do the trick , or am i wrong? have not tested it but as far as i understand the eastereggs are just a second layer on top the standard step knobs, so i just made the whole easteregg_x2.png transparent hehe...

    - Olli Treiber wrote:
    where can I download that I also get these buttos ?

    glad to hear you like it olli, i will share the skin here on the forum when i am done ;)

  • philter

    a question to all of you(just out of curiosity): which tools/programs do YOU use to create your knob/switch/button graphics?
    i use knobman, a freeware tool that is made just for this one purpose: create single image, multi image OR animated stitched image strip files.but you can also load image strips (like the decoded pixel strip files) and extract / edit the single frames of it . it has a lot of great features, like custumizable animation curves, various types of mask options,lightning, shadow drop,etc.
    with knobman it is very easy to create a knob/fader/button graphic from scratch, but you can also use existing image files/knob strips and modify them. maybe i will post a little tutorial on how to use it for the microtonic skin controls. if you are interested: knobman can be downloaded (for free) at https://www.g200kg.com/jp/software/knobman.html

  • larserikJ

    - philter wrote:
    a question to all of you(just out of curiosity): which tools/programs do YOU use to create your knob/switch/button graphics?

    I use Blender and Photoshop.

    Starting up I created a reference-skin with the resource-files containing bright colors and crosses to get the positions and max sizes of all the graphical elements in the skin. Then I import this "reference map"into Blender as a starting point for the 3d-modeling of the UI. This makes it easy to see how big knobs and buttons can be and also where they should be placed.

    lej_blenderRef.jpg

    Then I make a full 3d-model with basic materials and lights in Blender. Having one camera in Blender set to render the full skin size makes it easy to do graphics and get the correct scale for all the different elements. The rotary knob is rendered in blender as a 128 frame animation and then stitched together to a sprite sheet in Photoshop with some scripts. Other elements are rendered with transparent background to make it easy to work with the graphics in photoshop.
    lej_blender.jpg

    I would say that 70% of the time for me is spent in Photoshop building up the individual resource files adding overlays to the rendered graphics like text, lines, glow and things like that. I'm still learning Blender so I don't use it for all the things it can do, yet.
  • philter

    - LarsErik wrote:
    - philter wrote:
    a question to all of you(just out of curiosity): which tools/programs do YOU use to create your knob/switch/button graphics?
    I use Blender and Photoshop.
    Starting up I created a reference-skin with the resource-files containing bright colors and crosses to get the positions and max sizes of all the graphical elements in the skin. Then I import this "reference map"into Blender as a starting point for the 3d-modeling of the UI. This makes it easy to see how big knobs and buttons can be and also where they should be placed.

    wow, that comes in really handy! thx a lot LarsErik! i started to do something similar but in this case i am more than happy that i can throw my crappy try to the recycle bin and use yours instead ;) i see you are using a way more advanced way of designing the gui,

  • larserikJ

    Here's the reference skin background as png in the correct resolution (the one above was a screenshot.)

    blender_background_x2_ref.png
  • philter

    - LarsErik wrote:
    Here's the reference skin background as png in the correct resolution (the one above was a screenshot.)

    thx for sharing! great work !

  • philter

    ...little preview of one of the skins i am working on ;)

    microtonic skin preview.jpg
  • larserikJ

    - philter wrote:
    ...little preview of one of the skins i am working on ;)

    Looks nice.

  • Magnus Lidström

    - Sjoerd van Geffen wrote:
    For a future revision you should also consider not hardcoding the version number into the images (even the way other plugins like Permut8 handle this seems not to accommodate skinning ideally). We do not want to update skin images whenever the plug-in version changes, right?

    In the other plugins the version number is 100% soft. It's only "burned in" into a PNG in Microtonic. It is kind of sad that you guys get to see the ugly insides of our oldest product. Microtonic is a bastard hybrid of 20 years of different technologies. For about 10 years we have built everything on the GUI framework that we use now (that we call Cushy). The next major update to Microtonic will also be 100% Cushy too.

    I suggest you leave out the Microtonic version number entirely if you change the about box. It is not that important to show.

    I'll check if it is feasible to make the version number "soft" in the imminent skin update.

  • larserikJ

    I've done some updates on the Silver, BlueSteel and the Magnum to make them more consistent and replace some weak/ugly stuff.

    Things that are changed:

    • New rotary knob markings in the same style as the slider position graphics.
    • Silver and Blue Steel has improved rotary knob contrast.
    • New display font for all.
    • Slider backdrops have improved visibility.
    • New morph leds.
    • Magnum and Blue Steel has color matching between the "sonic charge" logo and the "oscillator, noise and vel"-texts.




    -
    Download: https://l4rs3rik.github.io/microtonic/
  • EnochLight

    - LarsErik wrote:
    I've done some updates on the Silver, BlueSteel and the Magnum to make them more consistent and replace some weak/ugly stuff.
    Things that are changed:
    - New rotary knob markings in the same style as the slider position graphics.
    - Silver and Blue Steel has improved rotary knob contrast.
    - New display font for all.
    - Slider backdrops have improved visibility.
    - New morph leds.
    - Magnum and Blue Steel has color matching between the "sonic charge" logo and the "oscillator, noise and vel"-texts.



    -
    Download: https://l4rs3rik.github.io/microtonic/

    Man.. these are hands down the sexiest Microtonic skins that I've seen. Is it OK to call Microtonic skins sexy? Yes. YES IT IS.

  • Olli Treiber

    - philter wrote:
    ...little preview of one of the skins i am working on ;)

    Megaaa...i can not wait :-)

  • Luis Bicho

    Some doubts if someone can help me, i am doing the knob feature

    Captura de ecrã 2021-02-15 235144.png

    Till now i found out that the rotation with more fancy knobs are very weird to execute!
    i only could make this ones without pointer to work, perhaps is something escaping from my knowledge, what program do you huys use to execute this knobs more quickly?
  • larserikJ

    - EnochLight wrote:
    Man.. these are hands down the sexiest Microtonic skins that I've seen. Is it OK to call Microtonic skins sexy? Yes. YES IT IS.

    It's in the the eye of the beholder. :D

  • larserikJ

    - Luis Bicho wrote:
    Some doubts if someone can help me, i am doing the knob feature
    Till now i found out that the rotation with more fancy knobs are very weird to execute!
    i only could make this ones without pointer to work, perhaps is something escaping from my knowledge, what program do you huys use to execute this knobs more quickly?

    I think you need to be more specific. What problem are you having exactly? What tools are you using now?

  • Luis Bicho

    Good afternoon, ok i was used to make knobs by masking and this was a different aproach, i didn´t explain me right, i wasn´t getting the 0:360 degrees, now it is done but it is still limited to my knowledge i think, i started this skin

    Captura de ecrã 2021-02-16 182843.png

    the knobs are already working i tested them, the faders also, now is going piece by piece.
    LittlePhatty.gif

    The feature i was looking if i managed to put in practice was the knobs with light until now i was playing with masks and still not quite there. If i have any more doubts i will ask. the tools i am using are Affinity designer and Afinitty photo for the render the Knobman do the trick.
  • larserikJ

    Tonic Green

    The tetra is now complete. No more colors coming, for real this time. I couldn't resist the green metallic look and the golden knobs/buttons.

    Download: https://l4rs3rik.github.io/microtonic/

  • Manuel Senfft

    Also: really beautiful, hehe! <3

  • larserikJ

    - Manuel Senfft wrote:
    Also: really beautiful, hehe! <3

    THanks!

  • philter

    - LarsErik wrote:
    Tonic Green
    The tetra is now complete. No more colors coming, for real this time. I couldn't resist the green metallic look and the golden knobs/buttons.
    Download: https://l4rs3rik.github.io/microtonic/

    i love it!
    is it okay for you when i use this as a base to create some versions in other colors of hat skin?

  • larserikJ

    - philter wrote:
    - LarsErik wrote:
    Tonic Green
    The tetra is now complete. No more colors coming, for real this time. I couldn't resist the green metallic look and the golden knobs/buttons.
    Download: https://l4rs3rik.github.io/microtonic/

    i love it!
    is it okay for you when i use this as a base to create some versions in other colors of hat skin?

    Yeah sure. Go go go!

  • philter

    - LarsErik wrote:
    - philter wrote:
    - LarsErik wrote:
    Tonic Green
    The tetra is now complete. No more colors coming, for real this time. I couldn't resist the green metallic look and the golden knobs/buttons.
    Download: https://l4rs3rik.github.io/microtonic/

    i love it!
    is it okay for you when i use this as a base to create some versions in other colors of hat skin?
    Yeah sure. Go go go!

    thx!

  • philter

    i just noticed that the morph slider can not be changed, right? would be nice if this one could be customized, too!

  • larserikJ

    - philter wrote:
    i just noticed that the morph slider can not be changed, right? would be nice if this one could be customized, too!

    Colors for the toolbar will be possible to change in the next update, so I’m guessing that will include the morph slider button.

  • philter

    - Luis Bicho wrote:
    Good afternoon, ok i was used to make knobs by masking and this was a different aproach, i didn´t explain me right, i wasn´t getting the 0:360 degrees, now it is done but it is still limited to my knowledge i think, i started this skin

    the knobs are already working i tested them, the faders also, now is going piece by piece.

    The feature i was looking if i managed to put in practice was the knobs with light

    you mean like this?

  • larserikJ

    Been giving the matrix editor some more love while waiting for the v3.3.2 public beta.

    Haven't decided if this will go into the next version of the silver, steel, magnum and the green one. But very likely.

    matrix.jpg
  • Magnus Lidström

    "Public Beta" of Microtonic 3.3.2 is up: https://soniccharge.com/forum/topic/1837-microtonic-3-3-2-public-beta

  • larserikJ

    - Magnus Lidström wrote:
    "Public Beta" of Microtonic 3.3.2 is up: https://soniccharge.com/forum/topic/1837-microtonic-3-3-2-public-beta

    Ah sweet!

  • philter

    ... hey,
    i just made some color-variations of some of the standard controls used in the default microtonic skin.
    included are: verticalbeetleslider,horizontalbeetleslider, beetleknob, displaybuttons ,
    menubuttons & smallmenubuttons
    included color variations are: blue, green, yellow, orange and red

    default slider & knob colored versions.jpg

    default buttons colored versions.jpg

    just copy the ones you want to use to your microtonic resources folder.

    hope you like it

    edit: there was an error with the beetleknob files in the last upload,
    here is the updated version. i´ve also added displaybuttons, menubuttons and smallmenubuttons

    phil
    colored version of default skin.zip(3.48MB, 48 downloads)

  • larserikJ

    - philter wrote:
    ... hey,
    i just made some color-variations of some of the standard controls used in the default microtonic skin.

    >

    Nice one!

  • larserikJ

    Trying out some button designs for the darkTw0 skin.

    Green is a better color then red blinking buttons right?

    alt text
  • philter

    - LarsErik wrote:
    Trying out some button designs for the darkTw0 skin.
    Green is a better color then red blinking buttons right?

    ....hard to say if it is really "better" than red, but often it fits definitely better to
    a green-themed skin imo

  • Christian F.

    - LarsErik wrote:
    Green is a better color then red blinking buttons right?

    I vote yes!
    And tbh red AND green blinking buttons were bothering me a bit.

  • philter

    - Christian F. wrote:
    - LarsErik wrote:
    Green is a better color then red blinking buttons right?
    I vote yes!
    And tbh red AND green blinking buttons were bothering me a bit.

    what about some nice shiny white leds :)

  • Manuel Senfft

    - LarsErik wrote:
    Trying out some button designs for the darkTw0 skin.
    Green is a better color then red blinking buttons right?

    Personalyl I also find green better than red ... but also think about orange ... black + orange can look so cool! (-;

  • larserikJ

    - Christian F. wrote:
    - LarsErik wrote:
    Green is a better color then red blinking buttons right?
    I vote yes!
    And tbh red AND green blinking buttons were bothering me a bit.

    Yes I agree.

    - philter wrote:
    what about some nice shiny white leds :)

    I've tried and failed making led lights in blender so many times. When I did skins for ABL3 I was almost going crazy trying but I gave up. Went for white/red dots instead: https://l4rs3rik.github.io/abl/

    But it's a good idea, if I just can figure out a way to make them. :D

    - Manuel Senfft wrote:
    Personalyl I also find green better than red ... but also think about orange ... black + orange can look so cool! (-;

    Oh yeah, orange is a really nice color for backlit buttons on dark gear..

  • philter

    - Manuel Senfft wrote:
    Personalyl I also find green better than red ... but also think about orange ... black + orange can look so cool! (-;

    hell yeah, black and orange , i love it when theese two colors have a date:)

  • Christian F.

    Bildschirmfoto 2021-02-26 um 12.42.35.png

    Ahem, I hope you don't mind ;)

    Btw, there is something wrong with the behavior of the small buttons like accents etc.
    The button-press frame stays on until the running indicator has run past them.

  • larserikJ

    - Christian F. wrote:
    Ahem, I hope you don't mind ;)

    Not at all. Go wild!

    Btw, there is something wrong with the behavior of the small buttons like accents etc.
    The button-press frame stays on until the running indicator has run past them.

    Thank you for noticing that. Yes you are right, there is something weird going on with the the smaller buttons.

  • philter

    - LarsErik wrote:
    I've tried and failed making led lights in blender so many times. When I did skins for ABL3 I was almost going crazy trying but I gave up. Went for white/red dots instead: https://l4rs3rik.github.io/abl/
    But it's a good idea, if I just can figure out a way to make them. :D

    i make my leds (like all my other knobs,switches and buttons) in knobman.
    it is really great for doing that, not only that it has lots of options for modeling the led itself
    (ambient lighting, inner and outer shadows, emboss for shapes, diffuse etc...)
    but it also has everything to make that led animated (if you want more than just the on and off state) or batch-export multiple different color/size variations of your led with one click.

    edit: just tried uploading a small preview gif animation of one of the leds but seems like
    the animation does not work when i attach the gif file to my post. also tried linking to the gif file on my google drive, but same here, the animation does not work inside the forum, so here is the link.
    it´s nohing special, just a small example.

    https://drive.google.com/file/d/1TOME3gMXfPx946Ni3x14VlH9y6GVuWWy

  • philter

    _- LarsErik wrote: When I did skins for ABL3 I was almost going crazy trying but I gave up. Went for white/red dots instead: https://l4rs3rik.github.io/abl/

    WOW, that stuff looks sexy as hell LarsErik !

  • larserikJ

    - philter wrote:
    _- LarsErik wrote: When I did skins for ABL3 I was almost going crazy trying but I gave up. Went for white/red dots instead: https://l4rs3rik.github.io/abl/
    WOW, that stuff looks sexy as hell LarsErik !

    Thanks.

    - philter wrote:
    - LarsErik wrote:
    I've tried and failed making led lights in blender so many times. When I did skins for ABL3 I was almost going crazy trying but I gave up. Went for white/red dots instead: https://l4rs3rik.github.io/abl/
    But it's a good idea, if I just can figure out a way to make them. :D>
    i make my leds (like all my other knobs,switches and buttons) in knobman.
    it is really great for doing that, not only that it has lots of options for modeling

    Ok, I see. I need to try knobman, seems like a very potent tool to have.

  • larserikJ

    - LarsErik wrote:
    - Christian F. wrote:
    Ahem, I hope you don't mind ;)
    Not at all. Go wild!
    Btw, there is something wrong with the behavior of the small buttons like accents etc.
    The button-press frame stays on until the running indicator has run past them.
    Thank you for noticing that. Yes you are right, there is something weird going on with the the smaller buttons.

    I'm going to give the dark skin some love this weekend. The smaller buttons is something that I need to fix, and then there's some other minor things like the hue of the pattern select buttons and the icons on the menu buttons are to sharp.

  • philter

    - LarsErik wrote:
    Ok, I see. I need to try knobman, seems like a very potent tool to have.

    at least it covers everything you need when it comes to creating knobs,buttons,switches, vu´s,
    leds and that kind of stuff, but you can also use it for completly other things, possibilites are endless . you can import&extract existing image strips but also morph allmost EVERY parameter between two or even more values linear or via seperate, customizable curves ).
    the only "limit" is that is that the maximal size of a single frame in your knobman project is 512x512 pixel, which is more than enough for most of the user interface elements in my case

  • larserikJ

    Here's a preview of the next update to the dark0ne.

    Thanks to Manuel Senfft and philter for suggesting and cheering on for orange + black and to Christian F for noticing the sequencer button weirdness.

    Changes:

    • Only two main colors, orange and white for all buttons. (Except for the mute buttons, they still go red when a channel is muted.)
    • Logo and morph controls are matched in orange color tones.
    • Menu icons are copied from the tonicA skins.
    • Only one color for the pattern select buttons.
    • The small sequencer buttons (accent, len and fill) are bugfixed and the graphics is pretty much remade from scratch.
    • Matrix editor background is now blue/gray instead of green and the matrix notes are orange.

    dark0ne_v2_preview.jpg
  • Manuel Senfft

    Woaaa. * . * ... probably my next default skin, haha. Very beutiful and thanks for listening to us! <3

  • Christian F.

    Thank you so much LarsErik for making the best drum machine of all time even more enjoyable!

  • philter

    - LarsErik wrote:
    Here's a preview of the next update to the dark0ne.
    Thanks to Manuel Senfft and philter for suggesting and cheering on for orange + black and to Christian F for noticing the sequencer button weirdness.
    Changes:
    - Only two main colors, orange and white for all buttons. (Except for the mute buttons, they still go red when a channel is muted.)
    - Logo and morph controls are matched in orange color tones.
    - Menu icons are copied from the tonicA skins.
    - Only one color for the pattern select buttons.
    - The small sequencer buttons (accent, len and fill) are bugfixed and the graphics is pretty much remade from scratch.
    - Matrix editor background is now blue/gray instead of green and the matrix notes are orange.

    WOOHOO i love it! thx!

    here is a small preview of some skins i am working on.
    what do you guys think?

    Untitled 1.jpg

    preview1.jpg

    green preview.jpg

    preview12.jpg
  • larserikJ

    - Manuel Senfft wrote:
    Woaaa. * . * ... probably my next default skin, haha. Very beutiful and thanks for listening to us! <3
    - Christian F. wrote:
    Thank you so much LarsErik for making the best drum machine of all time even more enjoyable!
    - philter wrote:
    WOOHOO i love it! thx!

    You welcome guys. Without feedback, discussions and suggestions pushing pixels can be very boring. So thank you right back.

  • Christian F.

    OK then, there is still weirdness with the small buttons and the pattern selection section.
    Try chaining a couple of patterns and then selcting/deselecting the pattern.
    The background goes dark after deselecting and changes after the blinking cursor moves past.

    Edit: I'm talking about the brand new orange one.

  • larserikJ

    - philter wrote:
    here is a small preview of some skins i am working on.
    what do you guys think?

    The glowing green skin is nice. Alien glowing green. Perhaps the background needs to be darker to make the labels show more? I like the green sliders better then the inverted ones.

    Screenshot #4: I like the sequencer buttons. Good solid sequencer buttons. The menu buttons on the left side of the UI has a tad to much drop shadow for my taste, makes the buttons look like they are floating and not sitting onto the UI. Looking forward seeing the progress on the sequencer button leds on this one. Oscillator waveform and noise filter mode buttons are really nice, reminds me of the Moog Sub Phatty-buttons with that dark framing.

  • larserikJ

    - Christian F. wrote:
    OK then, there is still weirdness with the small buttons and the pattern selection section.
    Try chaining a couple of patterns and then selcting/deselecting the pattern.
    The background goes dark after deselecting and changes after the blinking cursor moves past.
    Edit: I'm talking about the brand new orange one.

    ok, I'll take a look.

  • larserikJ

    dark0ne version 2.0.2

    Thanks Christian F for your help and your feedback.

    Changes are

    -Square button changes to make it more consistent. This makes the pattern select buttons less confusing.
    -Sequencer small button consistency update (selected and played are same graphics) and the buttons have better graphics with button led showing more.
    -Matrix editor background is now darker.


    -
    Pull request is made to fredli74/microtonic-skins
  • Christian F.

    No, thank you LarsErik! I swear microtonic even sounds better ;)

  • Manuel Senfft

    - Christian F. wrote:
    No, thank you LarsErik! I swear microtonic even sounds better ;)

    True that! :D

  • larserikJ

    - Christian F. wrote:
    No, thank you LarsErik! I swear microtonic even sounds better ;)
    - Manuel Senfft wrote:
    True that! :D

    LOL!

  • larserikJ

    I pushed my last pixels of the dark0ne, tonicA, tonicB and tonicR skins yesterday. Bugfix on the dark0ne "edit all" button and small tweaks to the backgrounds on the other skins.

  • philter

    SinTonic Skin by philton.zip(3.96MB, 52 downloads)
    ...almost there....
    this skin isn´t finished yet , but here is an early version that you can try and, maybe ,give me some suggestions what could be optimized

    sintonic.jpg

    EDIT: oops, completely forgot the labeling stuff in this one hehe, will upload the fixed skin asap ;)
  • larserikJ

    I'm not able to try it out in a couple of days but I like what I see on this screenshot.

  • larserikJ

    - LarsErik wrote:
    I'm not able to try it out in a couple of days but I like what I see on this screenshot.

    Now I've tried it out for a while. I like what you have going here. When will you update with the labels?

  • philter

    hey, glad you like it! unfortunately i haven´t finished the skin yet, have been working on another one instead, i used your "dark0ne" skin as basic template, hope thatßs fine!
    ...but now that my "clockwork orange" skin is complete i will have a look at the labeling again.

    clockwork orange.png

    clockwork orange.zip(2.57MB, 53 downloads)
  • philter

    - LarsErik wrote:
    - LarsErik wrote:
    I'm not able to try it out in a couple of days but I like what I see on this screenshot.
    Now I've tried it out for a while. I like what you have going here. When will you update with the labels?

    here is the updated version of the skin, including labels. it´s optimized for zoom level above 150%, everything below 150% zoom looks ugly but i will work on that. maybe it´s just me but labeling a skin is kinda hard for me hehe....
    SinTonic Skin for SonicCharge Microtonic by Philipp Ruppel.zip(3.12MB, 47 downloads)

    sintonic 150%zoom.jpg
  • Christian F.

    ^^
    Cool! Even better without labels if you ask me.

  • larserikJ

    - Christian F. wrote:
    ^^
    Cool! Even better without labels if you ask me.

    Yes I'm also thinking the one without the labels has a "better" look. More gray all over.

  • larserikJ

    - philter wrote:
    hey, glad you like it! unfortunately i haven´t finished the skin yet, have been working on another one instead, i used your "dark0ne" skin as basic template, hope thatßs fine!
    ...but now that my "clockwork orange" skin is complete i will have a look at the labeling again.

    clockwork orange.zip(2.57MB, 53 downloads)

    I like it. Reminds me of a Winamp skin I used to have back in the day.

    - philter wrote:
    - LarsErik wrote:
    - LarsErik wrote:
    I'm not able to try it out in a couple of days but I like what I see on this screenshot.
    Now I've tried it out for a while. I like what you have going here. When will you update with the labels?
    here is the updated version of the skin, including labels. it´s optimized for zoom level above 150%, everything below 150% zoom looks ugly but i will work on that. maybe it´s just me but labeling a skin is kinda hard for me hehe....
    SinTonic Skin for SonicCharge Microtonic by Philipp Ruppel.zip(3.12MB, 47 downloads)

    Labels is a lot of work yes.. I spent so many hour pushing labels around trying to make stuff look like they are aligned properly in the different zoom levels of the UI. But since the graphics (knobs and buttons) move around even so slightly depending on the zoom level it can get very tedious.

    I would like to try making labels on the skin you shared on the 1 of April. Is that ok with you philter?

  • philter

    - LarsErik wrote:
    I would like to try making labels on the skin you shared on the 1 of April. Is that ok with you philter?

    of course!

  • Joey Luck

    I'm really enjoying all of the additional skins that people have been making! Really great stuff!!

    That said, I do still find myself switching back to the factory one by Fredrik :) It's just so great! 👍

    I guess what I would like to see, is a more "real-life" version of the factory skin. So the same knobs and buttons, but more 3D, with more texture, an adjustment to lighting, etc. Perhaps it's the dark outlines around the buttons and knobs of the factory skin that also play a part in making it appear a little more like a drawing? I like it though and have always been a fan! I'm just curious what someone might be able to do imagining what an exact Microtonic would look like as real-life hardware with the same controls.

  • larserikJ

    Here's what I'm working on, very early so lots can and will change.

    tonicBianco.jpg
  • Manuel Senfft

    Wow ... just beautiful again. <3

  • Christian F.

    Wow, can't wait, looks delicious. I can practically feel these buttons just by looking at them!

  • Bert Friedrich

    - LarsErik wrote:
    Here's what I'm working on, very early so lots can and will change.

    Amazing, very nice!!!

  • larserikJ

    - Manuel Senfft wrote:
    Wow ... just beautiful again. <3
    - Christian F. wrote:
    Wow, can't wait, looks delicious. I can practically feel these buttons just by looking at them!
    - Bert Friedrich wrote:
    Amazing, very nice!!!

    Thanks guys, I appreciate it.

  • larserikJ

    tonica verion 2.0 - Updated slider graphics, lower buttons (shorter shadows) and some other minor adjustments.

    tonica_preview.jpg

    -
    I've also done some housekeeping so when the pull request gets merged the boring and dull blue and red versions of the tonica will be removed.
  • Serg.E

    Hi everyone. after a long test phase of microtonic, i decided to get my own license. it could be that the skin renewal will be included in the next update. First I needed time to find out that the skins only fit the beta version. now everything works.
    Definitely great work on the part of developers and enthusiasts who contribute their work to improve this fat drum synth.

    (translated by google)

    Man liest sich noch ^^

  • Andrew Atkinson

    @LarsErik - just wanted to say thanks for the skins you've produced. Excellent work.

  • larserikJ

    I think I'm done now, for real this time. Latest pull request into the skins repository contains polished and adjusted final versions of tonica and dark0ne.
    -
    -
    darkone
    Removed stickers and texts and the kensington lock. Added "darkone" logotype.


    -
    -
    tonica
    Corrected an error in the sequencer button graphics and added more lines between the different parts of the UI to tidy up the look and feel. Especially happy how that cleared up the look and feel of the sequencer section. And yeah, an tonica-logotype is also added.
  • electronic drum

    Good ideas and improvements, LarsErik! I agree with you on the sequencer section looking clearer!

    Your new white skin posted above also looks very cool!

    Thanks again for sharing your ideas and work!

  • Nathan Talsma

    @Fredrik Lidström - Vintage Tonic Skin looks awesome, I really love MicroTonic I'm often recommending it to friends.

  • Nathan Talsma

    The green and grey looks awesome too, really pops

  • Mike Overdijk

    Wow just found this thread. Long time microtonic Owner here. Love the skin options!!! Thanks for sharing, everyone!

  • Mike Overdijk

    - LarsErik wrote:
    Here's what I'm working on, very early so lots can and will change.

    Looks promising!

  • philter

    - LarsErik wrote:
    I think I'm done now, for real this time. Latest pull request into the skins repository contains polished and adjusted final versions of tonica and dark0ne.

    wow that looks awesome!

  • Fredrik Lidström

    It's getting close to wrapping this beta up. Big thanks go out to everyone for testing!

    If you want your skin included in the official installer by launch date, please submit it no later than Sunday 2021-06-13 2021-06-27
  • Fredrik Lidström

    Inspired by the reference skin that LarsErik posted a screenshot of many months ago, I decided to change the template skin found on GitHub to something more useful.


    I have included the PSD source files for everything, where the factory images are in a (sometimes hidden) layer. Maybe they will come in handy for people that use Photoshop. Like the super simple "Smart Object" knob rotation.

    2021-06-02_18h20_57.mp4
  • electronic drum

    Thanks a lot, Fredrik. That is indeed a great help!
    Unfortunately, though, I still find these inconsistencies
    (regarding knob alignment) in the skin (see picture).

    Template.png

    I'm not sure, however, whether the master knob should also be moved 2 pixels to the right (to be in line with the three knobs in the VEL section). What do you think?

  • Fredrik Lidström

    Thank you for pointing it out (again). This needs to be updated in the code, I should probably take a look at doing it before we make a release candidate. I am pretty sure it will not mess up the skins too much, except for maybe re-aligning some labels in the background image.

  • larserikJ

    - Fredrik Lidström wrote:
    Thank you for pointing it out (again). This needs to be updated in the code, I should probably take a look at doing it before we make a release candidate. I am pretty sure it will not mess up the skins too much, except for maybe re-aligning some labels in the background image.

    From the looks of it the knob markings and the labels in my skins needs to be adjusted, especially the velocity knobs. With some heads up I have no problem making the proper adjustments before the 13 of June.

  • electronic drum

    Thank you, Fredrik and LarsErik!

  • Fredrik Lidström

    Sorry guys, more upcoming changes.

    Template skin is updated. If you're working on a skin, wait for the new binary. I'll try to get it sorted after the weekend. I am pushing the skin deadline two weeks forward, so you'll still have time if you want it included in the release installer.

  • larserikJ

    So I did the adjustments and then I kept on going so now there lots of changes all over.

    tonicA.png
  • Fredrik Lidström

    Nice curved labels!

  • larserikJ

    - Fredrik Lidström wrote:
    Nice curved labels!

    Thanks!

  • electronic drum

    Looks very good!

  • larserikJ

    Pull request is sent with my adjustements for the new skin specifications.

    tonica_preview.jpg

    dark0ne_preview.jpg
  • Magnus Lidström

    - l4rs3rik wrote:
    Pull request is sent with my adjustements for the new skin specifications.

    Let me just tell you again, your work is outstanding!

  • larserikJ

    - Magnus Lidström wrote:
    - l4rs3rik wrote:
    Pull request is sent with my adjustements for the new skin specifications.
    Let me just tell you again, your work is outstanding!

    Thank you for your kind words.

  • Bertell Ferguson

    Great job everybody!
    How do I download skins for v.3.3? The previous version was pretty simple. When go to the Github skin folds, and there seems to only be scripts. I installed the skin chooser, I found one skin on this forum and it worked in the Skin Chooser, so I know I have the set up.

    Thanks for any assistance.

  • larserikJ

    - Bertell Ferguson wrote:
    Great job everybody!
    How do I download skins for v.3.3? The previous version was pretty simple. When go to the Github skin folds, and there seems to only be scripts. I installed the skin chooser, I found one skin on this forum and it worked in the Skin Chooser, so I know I have the set up.
    Thanks for any assistance.

    The github repository contains both skins and the skinchooser-script. However since the skin format has changed there's need for a new version of the Microtonic public beta for everything to work and look like it should.

  • philter

    hey guys, i am not really up-to-date, haven´t been here for a while. so if i understand it right we should wait for a new beta if we want to create skins, right?

  • larserikJ

    - philter wrote:
    hey guys, i am not really up-to-date, haven´t been here for a while. so if i understand it right we should wait for a new beta if we want to create skins, right?

    Yes, no update to the public beta what I know of.

  • Fredrik Lidström

    Yeah, sorry about the delay. The new build got held up by a silly code certificate expiring and me trying to push through the delivery of a new one. I've been told it should arrive on Monday (yes, it's physically shipped on a hardware dongle). I'll make a build as soon as I get it.

    Is anyone trying to complete a skin that they want included in the official skin installer? If so, let me know.

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